Orit Shaer, Amon Millner, Caroline Hummels
The technological advances of the past two decades have given rise to an increasing number of creative practices and research areas that seek to overcome the longstanding separation between the physical and digital worlds. The first conference on Tangible and Embedded Interaction (TEI) took place in 2007 in Louisiana, motivated by the field’s growth over the previous decade. The conference called for attendees to explore novel experiences that bridge bits and atoms through research in human-computer interaction, design, interactive arts, tools, and technologies. Since then, the annual TEI conference brings together researchers, designers, engineers, and artists who provide an innovative…
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