Demo Hour

XXII.6 November - December 2015
Page: 8
Digital Citation


Authors:
Ellis Bots, Karst Brummelhuis, Marcel Gleeson, Noëlle Lugtenburg, Joëll Magr, Michael Probyn, Nigel Smink, Rosa Storm, Eva Zillen, Priska van Binsbergen, Ziran Chin-On, Mortiz Fieback, Sharon Koomen, Oukje van Merle, Daan Middendorp, Debbie Rouw, Iris Tol, Josine Vos, Dave Murray-Rust, Rocio von Jungenfeld, Morten Winther

1. Atmo The spheres on the floor portray characters from the storybook with light and localized sound. Atmo is an interactive environment developed for an oncology hospital. It gives children the experience of physically entering the fantastic world of bedtime stories. Children can collect a book from the hospital library and place it on a scanning table. Then, the environment transforms specific to the story. Footsteps are registered and trigger story-specific ambient sounds. Story characters begin talking to them from within the light spheres on the floor. Bedtime stories come to life, making the hospital a friendly and exciting…




You must be a member of SIGCHI, a subscriber to ACM's Digital Library, or an interactions subscriber to read the full text of this article.

GET ACCESS

Join ACM SIGCHI

In addition to all of the professional benefits of being a SIGCHI member, members get full access to interactions online content and receive the print version of the magazine bimonthly.


Subscribe to the ACM Digital Library

Get access to all interactions content online and the entire archive of ACM publications dating back to 1954. (Please check with your institution to see if it already has a subscription.)


Subscribe to interactions

Get full access to interactions online content and receive the print version of the magazine bimonthly.