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VII.5 Sept./Oct. 2000
Page: 7
Digital Citation

What’s happening

Marisa Campbell

back to top  Contextual Design Experience

Do you wish to bring contextual techniques into your organization but can't get organizational support yet to do a project? Are you teaching contextual design in your classes but have had no hands-on experience yourself? Do you want to expand your consulting skills to better serve your clients?

This program, given in Waltham, MA, from September 11-14 and October 16-19, 2000, offers an intensive workshop in understanding customer work and contextual techniques. The workshop is run by Karen Holtzblatt and Hugh Beyer—the developers of Contextual Design.

Work through a real project in which you learn and practice interviewing customers, interpreting the data with selected work models, building affinities, consolidating work models across a market, and driving a system design from the work. Evening sessions allow for general Q & A to make this a full learning experience.

bullet.gif Week 1: 4 days

Interviewing: Learn the Contextual Inquiry approach to customer interviews and perform real interviews in pairs with supervision.

Interpretation Session: Learn to run an interpretation session using affinity notes, flow and sequence models to capture the data. Practice by interpreting all the data collected.

Affinity Building: Build an affinity diagram of the data captured and walk it for issues and to generate design thinking.

Model Consolidation: Consolidate the sequence or flow models yourself and learn how to do the other by examing the results of the other group. Learn to identify the issues to address and how to use both models.

Visioning: Participate in and run an effective (and fun) visioning session. Learn how to evaluate visions to improve the design and direct organizational decisions.

Q & A: Meet one evening to answer questions about the process, address organizational adoption and discuss teaching strategies.

bullet.gif Week 2: 4 days

Storyboarding: Create storyboards to extend the vision. Learn the right level of detail to create the storyboard so it will push design completeness.

User Environment Design: Learn the basic concept of the UED and how to do a reverse user-environment design. Build a UED from the storyboards created.

Paper Prototyping: Vision a user interface theme and build a paper prototype representing that theme and the UED.

Mock-Up Interviews: Learn how to do a mock-up interview and practice interviewing in pairs with supervision.

Mock-Up Interview Interpretation: Interpret that mock-up interview data to identify issues with the UED, user interface theme and to identify new function for the system. Learn how to roll these findings into a redesign process to continue iterating the system.

Q & A: An evening session is run to answer all questions that have accumulated over the workshop.

For more information, call (888) 892-0800 or email:

back to top  CHI 2001: Short Talks and Interactive Posters

Deadline: December 8, 2000

The Short Talks and Interactive Posters category provides an opportunity to present exciting new findings, ongoing work that has demonstrated special promise, preliminary results, work that is timely and still in a state to be influenced by questions and discussions, or tightly argued essays or opinion pieces. The goal is to provide a short, concise report of work that is important and likely to have high impact on the CHI community.

Submissions should be two-page papers to be published in the CHI 2001 Extended Abstracts, on acceptance. The submission should include: a concise description of the idea; your results or findings; implications of your work to the field of HCI; and recommendations for further investigation. Full literature searches are not expected, although relevant citations should be included. Summaries of wider findings or reduced versions of longer papers are not suitable for the Short Talks and Interactive Posters category.

Mentoring for short talks and interactive posters is available for first-time authors. The deadline to request a Mentor is September 29, 2000.

For submission guidelines and for more information visit:

back to top  The 8th IFIP Working Conference on Engineering for HCI

bullet.gif Call for Papers

The EHCI'01 will take place in Toronto, Canada on May 11-13, 2001 and is intended to bring together those interested in strengthening the engineering and scientific foundations of user interface development.

Papers are solicited on the functional requirements for human-computer interaction, and on the design, implementation and management issues involved in satisfying these requirements.

Topics of particular interest are:

  • Software engineering aspects of user interfaces
  • User interface tools and techniques
  • Innovative user interfaces

bullet.gif Submissions

Prospective attendees may provide two forms of submission. Full papers may be up to 6,000 words in length and will be published in the post-conference proceedings. Authors of full papers will be expected to present their work at the conference. Position papers, addressing some aspect of Engineering for HCI, may be up to 1,000 words in length. Position papers will be published in the informal proceedings circulated at the conference, and may optionally be presented at the conference in poster format.

Papers must be prepared in the conference publications format, and submitted electronically in PDF format. Formatting and submission instructions will appear on the conference website. In case of problems or questions with electronic submission, please email

bullet.gif Important Dates

Paper submission deadline: October 2, 2000

Acceptance notification and conference program

announcement: December 18, 2000

Camera-ready version of papers due: February 28, 2001

Workshop reports due: June 8, 2001

For more information visit: (Europe), (North America),

back to top  HCI International 2001

bullet.gif Call for Participation

The 9th International conference on HCI will take place in New Orleans, LA on August 5-10, 2001. The conference objective is to provide an international forum for the dissemination and exchange of scientific information on theoretical, generic and applied areas of HCI.

bullet.gif Proposals for Participation

Parallel Paper Presentations: An abstract of 800 words should be submitted through the web and should include a statement of the objective and significance of the proposed presentation, a description of methods, and a discussion of results. Please indicate to which Board your submission should be sent for review.

Poster/Demonstration Sessions: These sessions have been especially designed to accommodate the late-breaking scientific and professional news, work in progress, work which can be more effectively presented via demonstrations, or when the author feels more comfortable presenting the material in written form or demonstration, rather than by oral presentation. An abstract of 300 words should be submitted through the web and should include the essence of the planned presentation. Equipment needed for demonstration is the responsibility of the author.

Special Interest Groups: The objective is to focus on a special topic of major importance. An 800 work abstract should state the objective and significance of the session, potential participants (or how participants will be selected), format of session, and anticipated duration.

Tutorials: An abstract of 300 words should state the objective, content, target audience, a biosketch about the presenter(s), and A/V requirements. Please indicate whether the proposed tutorial is for a half-day or full-day.

For more information visit:

back to top  Tables

UT1Table. Important Dates & Requirements

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