What's happening

X.5 September + October 2003
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Digital Citation

What’s happening

Marisa Campbell

back to top  Contests

bullet.gif 3rd UIST Interface-Design Contest 16th Annual ACM Symposium on User Interface Software and Technology
Vancouver, B.C.
November 2-5, 2003

UIST will hold its third annual interaction design contest on Sunday, November 2. Participants are encouraged to explore new interfaces while developing effective solutions to a problem that will be revealed later this year. Past contests involved controlling five dynamic game pieces in a race game and human-computer collaboration in solving challenging bin-packing problems. This year's problem is still being designed, but it will surely be both challenging and entertaining. The final contest will be held during Sunday night's opening reception.

Interaction contest chairs: Kathy Ryall, MERL, and David McGee, Pacific Northwest Lab.

For more information, visit www.acm.org/uist/cfp.html#contest

bullet.gif Student Design Contest CHI 2004
Vienna, Australia
April 24-29, 2004

Professionals in the field of human-computer interaction have a unique opportunity to improve the quality of people's lives. In tackling real-world problems, HCI researchers and designers—in both academia and industry—face the challenge of making the world a better place for all to enjoy. The CHI Student Design Competition represents a new component to the CHI conference and is aimed at meeting three primary goals:

  • Provide an opportunity for students from a variety of design backgrounds (HCI, industrial design, visual design, etc.) to participate at CHI and demonstrate their problem solving and design skills in an international competition against their peers
  • Provide CHI attendees with an interesting perspective on how design teams from different disciplines and different parts of the world approach a common design problem
  • Provide CHI attendees with a refreshing new category to enjoy in addition to the traditional research papers and topical discussions

The Student Design Competition consists of three rounds, each focusing on a different modality for communicating ideas and solution at an academic conference. Each team will be asked to prepare a written paper, a poster, and a short presentation.

Design programs in universities and colleges from around the world are encouraged to consider this competition and even incorporate it into their academic curriculum for interested students.

All accepted papers are published in the Student Competition section of the Extended Abstracts conference publication, and the top entries to the Student Competition will earn a Certificate of Recognition. The winning entry will be recognized during the closing plenary session of the CHI 2004 conference.

bullet.gif The Design Problem

In 2004, the Olympic Summer Games will return to its original setting—Athens, Greece. In recent years, the Olympic Games have undergone much scrutiny for their inconsistency in administering judged events. Sports such as diving, synchronized swimming, gymnastics, and ice-skating have all had their share of controversy regarding scoring procedures and the ultimate awarding of medals. Resolving this problem is essential to the integrity of judged Olympic events.

In an effort to address the contentious issue of judged Olympic events, we would like you to suppose that the Olympic committee has decided to pilot audience participation in scoring the gymnastics and diving competitions in Athens. Your team has been selected to design a system that will allow audience members who are physically present at the event to cast their vote in real time. Although the audience votes could theoretically be considered by the judges, it is envisaged that during the pilot phase the audience vote would have no affect on the athlete's score. The audience vote will be offered purely as a form of entertainment. By showing the differential between the audience score and the judges' scores, it is expected that audience engagement will increase. For the pilot phase, the Olympic committee would like your team to focus on demonstrating that it is possible to design a reliable, flexible, and highly usable system for collecting spectators' scores.

Your solution should allow spectators in attendance at each event to easily and quickly indicate their score following each Olympian's performance. Given that the Olympic committee would prefer to ultimately implement a single multipurpose system, your design must be flexible enough to accommodate the needs of both diving and gymnastics competitions. Part of your solution depends on understanding, supporting, and/or inventing the details you require and presenting them in a thoughtful and well-illustrated manner. Your solution must be cost-efficient, usable, and accessible by an international audience, reliable, and tamper resistant. It must be original, although previously developed solutions for similar problems may be referenced if appropriate.

Design solutions need to be practical in their selection of technologies and their associated costs. As a general rule, design teams should limit themselves to technologies that are either available today or anticipated to be readily available in the next couple of years. With respect to costs, teams are encouraged to think economically (thousands of dollars rather than millions of dollars).

For more information, visit www.chi2004.org/cfp/student.html

back to top  Call for Papers

bullet.gif Engagability and Design Conference—Birmingham User Lab, Birmingham Institute of Art and Design July 6, 2004

E&Dc will bring together, researchers, designers, and organizations that focus on providing accessible, usable, and engaging products and services.

bullet.gif Conference Themes

  • Affective computing
  • Digital media
  • E-Learning
  • Games
  • HCI
  • Mobile devices and ubiquitous computing
  • Public access kiosks and interactives

bullet.gif Submission Dates

Long Papers

  • 500 word abstract:
  • December 1, 2003
  • 5,000 (maximum) word paper:
  • May 1, 2004

Short Papers

  • 300 word abstract:
  • December 1, 2003
  • 3,000 (maximum) word paper:
  • May 1, 2004


  • 300 word description:
  • December 1, 2003

Interactive user experiences

  • 300 word description:
  • December 1, 2003

Submissions should be emailed to john.knight@uce.ac.uk

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