Authors:
Steven Houben, Nicolai Marquardt, Jo Vermeulen, Clemens Klokmose, Johannes Schöning, Harald Reiterer, Christian Holz
People are increasingly using multiple computing devices in their daily lives as portals into a shared online information space. We can select devices based on their form factor and affordances to match our task and context of use. Moreover, we are often using multiple devices at once, for example when sharing content, playing games, controlling other devices such as a smart TV, or collaboratively editing and presenting content in a meeting. The seamless use of multiple devices to work toward achieving the same goal is known as cross-device interaction. Cross-device interaction opens up new opportunities for how we engage…
You must be a member of SIGCHI, a subscriber to ACM's Digital Library, or an interactions subscriber to read the full text of this article.
GET ACCESS
Join ACM SIGCHIIn addition to all of the professional benefits of being a SIGCHI member, members get full access to interactions online content and receive the print version of the magazine bimonthly.
Subscribe to the ACM Digital Library
Get access to all interactions content online and the entire archive of ACM publications dating back to 1954. (Please check with your institution to see if it already has a subscription.)
Subscribe to interactions
Get full access to interactions online content and receive the print version of the magazine bimonthly.