Time is an illusion. Lunchtime doubly so.—Douglas Adams  One of the most talked about cadences in HCI is the design lifecycle that involves the following phases: understanding a problem or area, defining what issues there are for people, doing some ideation, then prototyping and testing (e.g., Figure 1). It is baked into our processes and practices in HCI. Figure 1. The Stanford d.school design-process model. There are variations of this cadence, but in all cases there are groupings of activities that are sequenced into phases. And each phase implies a certain amount of dedicated time and progress toward…
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