Interactions Experiences * People * Technology
Designed to Include

Sketches With the baby-boomer population approaching mature adulthood, there is an increasing buzz about universal design for everyday objects. The year 2014 is very significant as the last baby-boomer will turn 50 with the upper tier of this generation turning 68, so many companies are actively pursuing new product development initiatives that appeal to broad audiences and specifically address the multitude of issues we may experience with aging. Through these inclusive strategies, we may find an increasing array of products that are easy to use, understandable, functional and relevant. If companies are successful, we may no longer see the stigmatizing, clinical, overly techno-mechanical product forms that speak to the disabilities of elders and special-needs populations. Instead, we may find accessible, inviting, attractive forms that transparently embed assistive features and prove to be widely accepted…

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Tangible Interaction = Form + Computing

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Interactions is a bimonthly publication of theACM. (c) 2010, Association of Computing Machinery