Interactions Experiences * People * Technology
Designing Games: Why and How

Dice Six different players negotiate the distribution of 11 jewels of nine different colors - in 60 seconds. Teams of children are competing to get the right set of keys to open a treasure chest; is it morally right to encourage violent robbery of a wanted key? An old-fashioned dogfight game requires programmers to implement death - how does that feel? Designing a Myst-like adventure game in real life encourages the use of… grass. What is going on? The examples above all come from my life as an interaction/ gameplay designer or teacher of these subjects, and to me it just proves that gameplay design is in fact interaction design…

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