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“Paper-in-Screen” Prototyping: An Agile Technique to Anticipate the Mobile Experience

Prototyping is widely recognized as an effective method for quickly generating cost-effective designs and efficiently gaining user feedback early in the product life cycle. Over the past decade, the method has also been adapted and extensively used for mobile interfaces and devices. Because the design of handheld devices (e.g., PDAs and cell phones) involves complex software functionality as well as a need to be integrated with the customized controls and interaction of the physical device, it requires hardware and software prototyping that is challenging. Pering argues that one of the greatest issues of prototyping is to be efficient with the full range of tools, such as paper or high-fidelity prototypes. For interaction designers to overcome a range of prototyping challenges, they first must recognize that each new and greater level of functionality in prototype development means more implementation time. This article introduces a hybrid method of prototyping that utilizes paper and mobile device technology that is both quick to create and agile to use in the early stages of design without the need to implement a fully operational high fidelity prototype.

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Posted by Interaction 10 submission: It’s in. | Diego Pulido on September 17th, 2009 at 7:12 pm:

[…] submission, you might be asking? “Paper-in-Screen“! I reckon if it is good enough for Interactions Magazine, others in the interaction design community might find it useful, or at least somewhat interesting […]

Posted by One More Example Showing The Browser Can “Be” The OS on September 11th, 2009 at 8:13 pm:

[…] inserted some of the images that were published with the paper we co-authored for the July-August issue of ACM’s Interaction Magazine called […]

Posted by James Luther on July 31st, 2009 at 9:44 am:

I was at the point that I needed to do an interactive prototype to show a customer next week and I was going to do something in Flash - then I read this article and thought to myself that the same approach would work for other formats. So I scanned my final paper prototypes at 640X480 and put them into Powerpoint and dropped in hotspots and literally within a few hours had a pretty good interactive prototype. I’m sure others have done that, but just wanted to say thanks for the inspiration from the article. It was really helpful!

 



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