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» XI.5 - September / October, 2004
Issue Features
Beyond fun
John M. Carroll
Beyond usability in games
Randy Pagulayan, Keith Steury
Books
Will Schroeder
Branding 101
Aaron Marcus
Breadcrumb navigation: there's more to hansel and gretel than meets the eye
William Hudson
Computer games as interfaces
Dennis L. Chao
Connecting mothers and sons: a design using routine affective rituals
Wouter van der Hoog, Ianus Keller, Pieter Jan Stappers
Cultural probes and the value of uncertainty
William W. Gaver, Brendan Walker, Sarah Pennington, Andrew Boucher
Designing for fun: how can we design user interfaces to be more fun?
Ben Shneiderman
Emotion
Steven Pemberton
Emotions can be quite ephemeral; we cannot design them
Marc Hassenzahl
Feeling lucky?: emotions and information seeking
James Kalbach
Freedom of fun, freedom of interaction
Stephan Wensveen, Steven Kyffin, Tom Djajadiningrat, Kees Overbeeke
Human computer (sexual) interactions
Mark Blythe, Mark Jones
Interview with Don Norman
Mark Blythe, Mark Hassenzahl
Interview with Patrick Jordan
Mark Blythe
Introduction
Mark Blythe, Peter Wright, Marc Hassenzahl
It felt like clown sparkles
Kristina Andersen
Log on, tune in, drop down: (and click "go" too!)
Ken Becker
LOL: humor online
Jeffrey T. Hancock
Modeling individual and collaborative construction of jigsaws
Hilary Johnson, Joanne Hyde
Narrative construction as play
Brenda Laurel
NordiCHI 2004
Marisa Campbell
Obituary: John Rheinfrank (1944-2004)
Austin Henderson
Pastiche scenarios
Mark Blythe
Taking fun seriously
Alan Dix
Technology as experience
John McCarthy, Peter Wright
The age of auspicious computing?
Genevieve Bell
The myths of usability ROI
Daniel Rosenberg
What sounds do people love and hate?
Jonathan Effrat, Ling Kong, B. J. Fogg, Lisa Chan
What's happening
Marisa Campbell