Interactions Experiences * People * Technology
interactions, XV.1
interactions: experiences, people, technology

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Our world is at the point of major change, fueled by the increasing capabilities of technology, the imminent entry of enormous powerhouse countries into the global economy, and the potential for catastrophic environmental and cultural flux on both a local and global level. The opportunities are tremendous, yet the future is also murky in its uncertainty: as we begin to design products, services and systems for this dynamic future, the speed, complexity and impact of our actions grows to an unprecedented height, and the feeling of anxiety begins to build.

In this issue, you will find a number of themes that indicate some of the challenges facing interactions practitioners in the near future, with the reflections and thoughts of both special guests as well as regular contributors.

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Key Process, Management and Organizational Interactions

Much of our interactions work is grounded in the reality of organizations: large enterprises, small businesses, and academia. These articles investigate the relationship between process, management, and those organizations.
Cover Story
Toward a model of innovation

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For the last few years, innovation has been a big topic in conversation about business management. But despite all the conversation, there is little consensus on what innovation is and how to get it. Hugh Dubberly, well known for producing highly visual, exploratory models of complex topics, has produced a new model that explores the rich subject matter of innovation.

Hugh has shared the philosophical underpinnings of the model with interactions. This article describes the published model, and also illustrates the process of developing it.

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* Also In This Section:
Feature
Designing for Disagreement

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  • Click here to download Paul’s Model of Designing for Disagreement
Forum: That's Entertainment
Halo 3 : The Theory and Practice of a Research Design Partnership

On the Language of Interactions
Interaction design deals with the nuances of human discourse: spoken, visual, and semantic. Here we explore the nature of dialogue between people and technology.
Addressing Critical Challenges
The challenges facing culture and society must be addressed by the design of interactions - human to human, and culture to culture. These articles explore the core issues facing practitioners as they struggle to understand the worldly implications of their work.
Unanticipated Consequences and Influences
Once our work is introduced into society, we simultaneously influence culture and lose control over that influence. These articles reveal some of the unanticipated results.

Column: P's and Q's
What's in a name? Idioms, metaphors and design
Feature
Primal Interactions

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Feature
Realizing the Vision of Mobile Spatial Interaction
Feature
The Linguistic Command Line

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Feature
Understanding Convergence
Feature
Designing for the Last Billion

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Forum: Under Development
New Users; New Paradigms; New Challenges
Forum: Sustainably Ours
Two Digital Divides and Four Perspectives
Forum: Lifelong Interactions
My father's kitchen table
Column: The Way I See It
Filling Much Needed Holes

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Column: True Tales
Persona Non Grata

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Interactions Cafe

A discussion on the ICSID - IDSA CONNECTING '07 World Design Congress in San Francisco.
Column: interactions cafe
interactions cafe: On Innovation, Appropriateness, Intervention Design, ...

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Shortly after attending the ICSID-IDSA CONNECTING '07 World Design Congress in San Francisco, Jon and Richard sat down to discuss the conference and its relationship to the January / February 2008 issue of interactions magazine.

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Interactions is a bimonthly publication of theACM. (c) 2009, Association of Computing Machinery