Interactions Experiences * People * Technology
interactions, XV.2
interactions: Bridging Communities

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For our second issue of interactions magazine, we've selected articles that discuss, embrace, or react to the messiness of inclusive design or the lack thereof. These articles explore the interactions of design and the interactions of importance to design, without positioning design as an exclusive community. (Our particular thanks to Mark Baskinger who went above and beyond the call of duty in providing two outstanding contributions of this nature.)

Click to continue reading "interactions: Bridging Communities".


Design: What it is, and How to Teach and Learn It

Design is beginning to evolve into a comprehensive, thoughtful, and definable subject. We've collected some thoughts on what Design means in our technological world, and what it means to teach - and to learn - Design.
Cover Story
Pencils Before Pixels: A primer in hand-generated sketching

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Design drawing and sketching is an integral component to the development process for many designers. Sketching by hand tends to be very engaging and invites others in for collaboration: drawing by hand can enable you to think differently about a subject or a design problem and can equip you with greater persuasion and impact during collaboration.

Competency in sketching and drawing by hand, however, seems to be diminishing across design disciplines making it a more highly desired skill in contemporary design practice. In addition, there seems to be an apparent phenomenon of fear when it comes to drawing ideas. For many practicing designers, they have convinced themselves that they can't draw and thus position themselves to the periphery in concept generation.

Mark, who teaches visual communication at Carnegie Mellon University, has shared his thoughts about drawing with interactions. This compelling and highly visual article describes a number of techniques to improve visual communication, and offers insight into the importance of a "by hand" approach. Click here to continue exploring "Pencils Before Pixels".

* Also In This Section:
Forum: That's Entertainment
Playcentric Design
(P)review:
UIGarden.net: A Cross-Cultural Review
Forum: On Modeling
The Analysis-Synthesis Bridge Model

The Mess We've Gotten Ourselves Into
While our efforts are frequently well intentioned, there are a number of negative results of our design, engineering, and business practices. These articles explore some of the problems we've created for ourselves, and suggest some solutions to clean up the mess.
Crossing the Thresholds of Indignation and Inclusiveness
As we begin to make headway toward defining a discipline based on designing interactions, it becomes apparent that an exclusive approach is not sustainable. These articles describe some of the thresholds we must cross to surpass indignation and achieve inclusiveness.
Interactions Cafe
Serving up pipin' hot interactions.

Feature
When Users "Do" the Ubicomp

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Column: P's and Q's
Designing for Digital Archives

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Column: The Way I See It
A Fetish for Numbers
Forum: Sustainably Ours
Situated Sustainability for Mobile Phones
Column: True Tales
Everybody's Talkin' At Me

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Forum: Timelines
Themes in the Early History of HCI - Some Unanswered Questions
  • Click here to download an extended bibliography on The Early History of Personal Computing
Feature
What Robotics Can Learn from HCI
(P)review:
The Design of Future Things by Don Norman
Forum: Lifelong Interactions
Designed to Include
Forum: Under Development
Raising a Billion Voices
Column:
interactions cafe: On Logic, Research, Design Synthesis...

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Interactions is a bimonthly publication of theACM. (c) 2009, Association of Computing Machinery