From creative thinking to the obsolescence of usability, this issue presents a continual conversation around the changing nature of the interactions game. The stakes have increased, as has the complexity. Bruce Sterling writes in our cover story that "what we are really experiencing now is a massive cybernetic hemorrhage in ways of knowing the world." We trust this issue will help you begin to know the world a bit better, via a filter of experiences, people, and technology.
Click to continue reading "The Need to Consider the Lasting Human Consequences of Our Work".
Bruce Sterling, author, journalist, editor, and critic, is best known for his nine science fiction novels. Yet his work is not all fiction, and his stories have a way of grimly predicting the future. In this cover story, Bruce takes design - and designers - to task.
We've reached a point in culture, and in the design of all things that make up culture, where discussion of innovation, transformation, and other triple, bottom-line business colloquialisms has run its course. In Sterling's words, we need to stop thinking outside (or even inside) the money box, and instead consider the lasting human consequences of our work; we need to imagine, and think creatively, about society, culture, and humanity.
Click here to continue exploring "Design Fiction".




Jon and Richard discuss the implications of Bruce's words - is it a direct rejection of capitalism? Click here to continue reading this article.