Interactions Experiences * People * Technology
interactions, XVI.4
Interactions: Time, Culture, and Behavior

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Over the past 10 issues, interactions has, with a great deal of conscious repetition, investigated themes of global influence, sustainability, temporal aesthetics, behavior change, and the design for culture. These issues are at the heart of the human condition - whether exploring, solving, or celebrating the relationships between people and society. These themes continually combine to offer a glimpse into designing for interaction - the ability to forge connections and bridge gaps between experiences, people, and technology.

This issue of interactions is no different, but it exemplifies a new and subtle duality: impending doom and slight optimism.

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Being Green

Sustainability has moved from a fringe trend to a central way of doing business. These pieces explore the nature of designing for the world.
Cover Story
The Waste Manifesto

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Victor Margolin is professor emeritus of design history at the University of Illinois, Chicago. He is a founding editor and now co-editor of the academic design journal Design Issues. From this position, Margolin offers us an informed and historically grounded manifesto on the nature of garbage. Deemed The Waste Manifesto, Margolin describes the economics of waste, and offers a call to arms. As he writes, "At stake in attempting to create a sustainable waste economy is the issue of whether or not we can avoid social obesity, something that can paralyze us logistically, physically, and economically."

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Designing For Time
Interaction occurs over time, and time introduces new challenges - and opportunities - for behavioral design.
The Value of Culture
We build artifacts, and these artifacts in turn contribute to what we call "culture." This culture has a unique, localized value; these articles explore this sense of value.
At The Foundation
Underpinnings to our culture, behavior, and sustainability practices can be found in our infrastructure, practices, and educational artifacts.

Forum: On Modeling
What Is Conversation? How Can We Design For Effective Conversation?

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Feature
"Paper-in-Screen" Prototyping: An Agile Technique to Anticipate the Mobile Experience

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Feature
Time, Temporality, and Interaction
Forum: Timelines
The Modern History of Visual Thinking: Graphic Facilitation and Worldview

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Feature
Stories That Inspire Action

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Forum: Lifelong Interactions
Supporting Healthy Aging with New Technologies
Forum: Under Development
One Year of Experiences with XO Laptops in Uruguay
Feature
The Incidental User
Column: The Way I See It
Designing the Infrastructure

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Column: P's and Q's
The Golden Age of Newsprint Collides With the Gilt Age of Digital Information Distribution

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Column: True Tales
Ships in the Night (Part II): Research Without Design?

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Interactions Cafe

Servin' up pipin' hot interactions...
Column: interactions cafe
On Hopelessness and Hope

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Jon muses on the reflective designer. Click here to continue reading this article.



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Interactions is a bimonthly publication of theACM. (c) 2009, Association of Computing Machinery