Rig animation with a tangible and modular deviceIssue: XXIV.1 January - February 2017
Oliver Glauser, Benedek Vartok, Wan-Chun Ma, Daniele Panozzo, Alec Jacobson, Otmar Hilliges, Iga Sorkine-Hornung
This demo presents a novel approach to digital character animation, combining the benefits of modular and tangible input devices and sophisticated rig animation algorithms. We overcome limitations inherent in all previous tangible devices using a symbiotic software and hardware approach. It allows users to directly control complex rigs with only 5 to 10 physical modules. These compact input device configurations—optimized for a specific rig and a set of sample poses—are automatically generated by an algorithm. This avoids oversimplification of the pose space and excessively bulky devices.
Glauser, O., Ma, W.-C., Panozzo, D., Jacobson, A., Hilliges, O., and Sorkine-Hornung, O. Rig animation with a tangible and modular input device. ACM Trans. Graph. 35, 4 (2016); http://dl.acm.org/citation.cfm?id=2925909
Oliver Glauser, ETH Zurich,
Benedek Vartok, ETH Zurich
Wan-Chun Ma, Activision, Inc.
Daniele Panozzo, New York University
Alec Jacobson, Columbia University and University of Toronto
Otmar Hilliges, ETH Zurich
Olga Sorkine-Hornung, ETH Zurich
|Example posing session of a bunny character, with a device consisting of four modular parts.|
©2017 ACM 1072-5520/17/01 $15.00
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