Demo Hour

Rig animation with a tangible and modular device

Issue: XXIV.1 January - February 2017
Page: 8
Digital Citation
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Authors:
Oliver Glauser, Benedek Vartok, Wan-Chun Ma, Daniele Panozzo, Alec Jacobson, Otmar Hilliges, Iga Sorkine-Hornung

This demo presents a novel approach to digital character animation, combining the benefits of modular and tangible input devices and sophisticated rig animation algorithms. We overcome limitations inherent in all previous tangible devices using a symbiotic software and hardware approach. It allows users to directly control complex rigs with only 5 to 10 physical modules. These compact input device configurations—optimized for a specific rig and a set of sample poses—are automatically generated by an algorithm. This avoids oversimplification of the pose space and excessively bulky devices.


Glauser, O., Ma, W.-C., Panozzo, D., Jacobson, A., Hilliges, O., and Sorkine-Hornung, O. Rig animation with a tangible and modular input device. ACM Trans. Graph. 35, 4 (2016); http://dl.acm.org/citation.cfm?id=2925909

http://igl.ethz.ch/projects/rig-animation-input-device/

Oliver Glauser, ETH Zurich,
oliver.glauser@inf.ethz.ch

Benedek Vartok, ETH Zurich

Wan-Chun Ma, Activision, Inc.

Daniele Panozzo, New York University

Alec Jacobson, Columbia University and University of Toronto

Otmar Hilliges, ETH Zurich

Olga Sorkine-Hornung, ETH Zurich

ins05.gif Example posing session of a bunny character, with a device consisting of four modular parts.

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©2017 ACM  1072-5520/17/01  $15.00

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