Table of Contents

VOLUME XXVIII.3 May - June 2021

  • WELCOME
    • The urgency for access

      Daniela Rosner, Alex Taylor, Mikael Wiberg, Amanda Windle

      "Nothing about us without us." When it comes to conversations on disability within HCI, few mottos more honor the urgency for access. Long embraced within disability activism, the phrase captures something endemic to the field: that what it means to be innovative is tied up with what it means…

    top
  • What are you reading?
    • What are you reading? Laura Forlano

      Laura Forlano

      What are you reading? Laura Forlano

      Reading, searching, skimming, tracking, mapping, listening, and watching. In my mind, all of these are critical reading practices. Reading for research, reading groups, class prep, as well as to review articles and book manuscripts—and, of course, reading for pleasure. Generous, generative, immersive, expansive—all of these things come to mind…

    top
  • Blog@IX
    • Utopian futures for sexuality, aging, and design

      Britta Schulte, Marie Søndergaard, Rens Brankaert, Kellie Morrissey

      Utopian futures for sexuality, aging, and design

      As you prepare for the Womanhood 2.0 ceremony, you admire your silk robes, lined with sensors that create patterns of light in response to the heating and cooling of your body. Magna paid such attention to those lights. Sometimes more than I did. One evening after dinner, as we…

    top
  • Exhibit X
    • PeopleLens

      Cecily Morrison, Ed Cutrell, Martin Grayson, Geert Roumen, Rita Marques, Anja Thieme, Alex Taylor, Abigail Sellen

      PeopleLens

      The PeopleLens is an open-ended AI system that offers people who are blind or who have low vision further resources to make sense of and engage with their immediate social surroundings. It has been used most recently by children who are blind in school settings, supporting their skills in…

    top
  • Columns
    • A lifelong journey: Addressing racial biases in design and research processes

      Daria Loi

      A lifelong journey: Addressing racial biases in design and research processes

      One of many pivotal events in 2020 was the global wave of civil unrest and protests that began after the killing of George Floyd. Captured on video, that moment of despicable brutality, when a police officer knelt on the neck of the 46-year-old African-American man for 8 minutes and…

    • Queerious futures

      Gopinaath Kannabiran

      Queerious futures

      This article is the final part of a three-part series exploring entanglements between queer desire and the design of computer-related technologies. My goal in this article is to articulate how queer perspectives can inform ecological concerns in the context of designing technologies for our collective futures. Pushing back on…

    • Refactoring design to reframe (dis)ability

      Elizabeth Churchill

      Refactoring design to reframe (dis)ability

      In 2014, Cooper Hewitt, Smithsonian Design Museum had an exhibition focused on "designing for people," a phrase inspired by Henry Dreyfus, the post—World War II pioneering designer [1]. The exhibition, entitled "Beautiful Users," featured the work of Thomas Carpentier [2]. An architect by training, Carpentier has several projects focused…

    top
  • Making/breaking
    • Covidpreneurism: AI Cold Wars in the Covid-19 end days

      Eleanor Dare

      Covidpreneurism: AI Cold Wars in the Covid-19 end days

      One word from this pandemic will, I predict, haunt us above all others. The horrific Covid infection and death rates in the U.S. and U.K., the poverty and inequality magnified by the virus, the violence of state indecisiveness and equivocation and the inadequacy and inertia of neoliberal governments in…

    top
  • Forums
    • How the ideology of monolingualism drives us to monolingual interaction

      Manuel Pérez-Quiñones, Consuelo Salas

      How the ideology of monolingualism drives us to monolingual interaction

      When our languages are internal, we don't know where one ends and where one begins. — Ofelia Garcia Insights Most user interface designs are influenced by an ideology of monolingualism and therefore support only monolingual interactions. Monolingualism is the condition of being able to interact in only one…

    • Immersive performance and inclusion through a lens of the social model of disability

      Hazel Dixon

      Immersive performance and inclusion through a lens of the social model of disability

      Technology can help us to experience stories in new ways. Mixed reality, virtual reality, spatial audio, and other mediums allow us to create experiences where the participants can feel a sense of agency over the story and explore it in embodied and immersive ways. With the development of these…

    • Discovering intersectionality part I: Researcher interrupted

      Quincy Brown, Neha Kumar, Jakita Thomas, Alexandra To, Yolanda Rankin

      Discovering intersectionality part I: Researcher interrupted

      More than a year has passed since Jakita Thomas and I (Yolanda Rankin) wrote the ACM Interactions article "Straighten Up and Fly Right: Rethinking Intersectionality in HCI." In that article, we critiqued the field of HCI for not acknowledging the origins of intersectionality, which lay in the historical oppression…

    top
  • Community square
    • Toward a more accessible ACM SIGCHI community

      Soraia Prietch, Stacy Branham

      Toward a more accessible ACM SIGCHI community

      ACM SIGCHI recognizes that work is needed to guarantee everyone's right to equality while attending conferences, publishing articles, volunteering, and participating in other initiatives through which people can exchange information, interact with peers, and collectively build an inclusive and empowering research community. This recognition is based on the principles…

    top
  • Features
    • Voice and representation: Engaging with the voices of children who have disabilities

      Seray Ibrahim, Asimina Vasalou

      Voice and representation: Engaging with the voices of children who have disabilities

      Consider the following scenario: Grace is a 9-year-old child who communicates using body movements, vocal sounds, and a paper-based book with graphic icons. Two years ago, her teachers and therapist assessed her abilities to use an electronic communication aid, and consequently issued her a high-spec, eye-gaze-enabled, speech-generating device. To…

    • Accessibility needs of extended reality hardware: A mixed academic-industry reflection

      Aviv Elor, Joel Ward

      Accessibility needs of extended reality hardware: A mixed academic-industry reflection

      Extended reality (XR) systems that make virtual, augmented, and mixed-reality worlds are now available to the public. Emerging applications have begun to demonstrate XR's benefits for remote work, education, health, gaming, and many other realms. But people with disabilities, who could benefit from these systems, are often an afterthought…

    • Inclusive data visualization for people with disabilities: A call to action

      Kim Marriott, Bongshin Lee, Matthew Butler, Ed Cutrell, Kirsten Ellis, Cagatay Goncu, Marti Hearst, Kathleen McCoy, Danielle Szafir

      Inclusive data visualization for people with disabilities: A call to action

      Data visualizations, such as statistical charts, diagrams, and maps, are an effective means to represent, analyze, and explore data as well as identify and communicate insights. They take advantage of the human visual system's high bandwidth, parallel processing, and ability to quickly recognize patterns. For instance, a table of…

    • A framework for evaluating social acceptability of spatial computing devices

      Arathi Sethumadhavan, Josh Lovejoy, David Mondello

      A framework for evaluating social acceptability of spatial computing devices

      Spatial computing devices are designed to integrate digital information more directly within a wearer's cognitive processes than traditional computing devices. They do this via techniques such as holographic projection, immersive spatial audio, haptic feedback, artificial intelligent assistants that are audible only to the wearer, and direct manipulation of synthetic…

    • Bursting the blocks in the human mind: Enhancing creativity with extended reality technologies

      Xinhui Hu, Vijayakumar Nanjappan, Georgi Georgiev

      Bursting the blocks in the human mind: Enhancing creativity with extended reality technologies

      Encountering barriers in creativity and ideation sometimes feels like hitting a wall, which explains why this metaphor is often used to portray a fixation of the mind [1]. Removing the blocks in the human mind that impede the ideation process is becoming increasingly important, particularly in fields involving innovation…

    • Zooming in/zooming out: How Covid-19 redefined the screen-time debate

      Alexandra Weilenmann, Mikael Wiberg

      Zooming in/zooming out: How Covid-19 redefined the screen-time debate

      As many of us now spend entire days online to communicate with colleagues, teachers, friends, and relatives, it is hard to remember that only recently we were in the midst of a heated screen-time debate in both the media and research. Instead, constant connectivity, or constant screen time, are…

    top
  • Dialogues
    • Articulations toward a crip HCI

      Rua Williams, Kathryn Ringland, Amelia Gibson, Mahender Mandala, Arne Maibaum, Tiago Guerreiro

      Articulations toward a crip HCI

      From the Special Interest Group on Social and Behavioral Computing founded in 1969, to its refocus into the SIG on Computer-Human Interaction (SIGCHI) in 1982, the ACM has over 50 years' history of research inquiry exploring the interstitial space between human and machine. Though HCI as a field has…

    • Voice and representation: Engaging with the voices of children who have disabilities

      Seray Ibrahim, Asimina Vasalou

      Voice and representation: Engaging with the voices of children who have disabilities

      Consider the following scenario: Grace is a 9-year-old child who communicates using body movements, vocal sounds, and a paper-based book with graphic icons. Two years ago, her teachers and therapist assessed her abilities to use an electronic communication aid, and consequently issued her a high-spec, eye-gaze-enabled, speech-generating device. To…

    top
  • Calendar
    • Calendar

      INTR Staff

      Calendar

      May CHI '21: ACM CHI Virtual Conference on Human Factors in Computing Systems (online, originally Yokohama, Japan) Conference Dates: May 8–13, 2021 https://chi2021.acm.org ETRA '21: 2021 Symposium on Eye Tracking Research and Applications (virtual) Conference Dates: May 24–27, 2021 https://etra.acm.org/2021 June EICS '21: ACM SIGCHI Symposium on Engineering…

    top
  • Exit
    • Refuge for resurgence

      Superflux

      Refuge for resurgence

      Contributor: Superflux Curator/Editor: Amanda Windle Superflux's installation Refuge for Resurgence, presented at the Biennale Architettura Venezia 2021, is a multispecies banquet set after the end of the world. Centered around a majestic oak table, the scene lays bare a conversation between the paralysis of fear and the audacity of…

    top