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IX.4 July 2002
Page: 47
Digital Citation

Mobile HCI 02


Mobile HCI 02

Fourth International Symposium on Human Computer Interaction with Mobile Devices

September 18-20, 2002

Pisa, Italy

The Symposium provides a forum for academics and practitioners to discuss the challenges and potential solutions for effective interaction with mobile systems. It is intended to cover the design, evaluation and applications of techniques and approaches for all mobile computing devices. It is an outgrowth of an international workshop that has been held in Glasgow, at INTERACT 99 and in 2001 in conjunction with IHM-HCI-2001 at Lille in September.

Tutorial 1: Designing Highly Usable Services For Next Generation Devices and Networks

In this tutorial participants will learn how to develop highly usable user interfaces for next generation of mobile services, including:

  • Optimizing designs for small devices
  • Making services quick to learn, to use and to remember
  • Designing services that require as few actions as possible
  • Exploiting next generation networks and capabilities
  • Developing tailored services that create value to the end-user
  • Designing user interfaces that support subscribers while they move and/or they are focused on other tasks outside the device

The main elements taught by the tutorial are:

  • An understanding of what "mobile" means when developing wireless services
  • An improved ability to make user interface more easy/fun/quick-to-use
  • Basic principles for creating useful and usable services specifically for use in a wireless environment (this involves much more than simply making the Internet "mobile")
  • Tips and techniques for designing UI's on communication devices
  • Effective use of restricted screen space and minimalist input devices
  • Practical design experience through group exercises

Tutorial 2: From Desktop To Handheld: A Learner-Centered Design Approach To Developing Software That Scaffolds Learning Across Platforms

Participants in this tutorial will gain an overall understanding of LCD and learn specific techniques for applying LCD methodologies to mobile devices.

Topics include:

  • Overview of LCD: background information, definitions, and comparison of learner-centered and user-centered design methodologies
  • Exploring the challenges and tradeoffs of LCD for handheld tools: Mobile devices have unique characteristics, such as small screens, that present challenges for designing effective learning software. These devices also offer opportunities, such as increased portability, for supporting learning activities that take place outside of traditional classroom environments. How do we deal with the challenges and leverage the unique characteristics of mobile devices to create effective educational software?
  • Hands-on exploration of handheld learning activities: Participants will have the opportunity to use Palm and Pocket PC computer to examine how LCD principles were used to develop two handheld tools: PiCoMap, which supports concept mapping activities, and Cooties, which supports a new type of collaborative activity where students interact with classmates to learn about the spread of disease
  • Discussion on how other types of mobile devices can support learning: What kinds of learning activities can be supported with other handheld devices, including mobile phones (e.g., i-mode capability), handheld game systems (e.g., Nintendo Gameboys), pagers and text messaging devices.

This tutorial focuses on three high-level learning objectives:

  • Learning about LCD. Participants will be introduced to the background and principles of LCD.
  • Understand the unique challenges of designing educational software for mobile devices. Participants will be introduced to the opportunities and challenges that various computing platforms present for LCD.
  • Learning how to "do" learner-centered design. Participants will learn design approaches for doing learner-centered design and will have the opportunity to use handheld learning tools.

Workshop 1: Mobile Tourism Support Systems

This workshop aims to bring together R&D projects that develop and evaluate tourism support systems for use on mobile devices. The focus on this specific application domain and user group should allow us to become more concrete about usability issues. Reviewed papers will be presented at the workshop and the time schedule will allow for discussion among participants.

Workshop 2: Mobile Device User Interfaces For Elderly Citizens

The goal of this workshop is to create an understanding of elderly users' abilities that have to be matched by mobile devices in the future. The aim is also to elaborate on the consequences on the user interface design of future communication devices. Participants will try to find answers to a number of questions in the area described above. These answers should then be incorporated into a set of design sketches for future communication devices and integrated into small paper prototypes of their user interfaces. In a final phase, the aim is to consolidate these design sketches into one unified prototype that exemplifies the results of the workshop.

Workshop 3: Main Issues in Designing Interactive Mobile Services

Participants will be invited to choose a format of context-dependent mobile service and hypothesize a scenario of use that will enhance users' interactive experience with their mobile devices. Once the usage scenario is well defined, participants will be required to know (assume) the expectations, limitations and behavior of mobile users and design appropriate interaction models. Trans-cultural adaptability and ethic aspects will be analyzed. Good communication with the service provider is a key factor to add value to the user, possibly involving personalized services. A coherent and relevant multi-channel identity, for example with related Web site, will be analyzed to ensure user's fidelity.

For more detailed information, visit http://


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