Authors:
Tom Chi, Kevin Cheng
Usability as craft, art, intuition, inspiration, yes; but science? Well, no. And why would you want to lead folks down that path anyway? Let's debunk this notion of science in the name of a) practicality and b) preserving our right to change our (subjective) minds. Presenting usability testing as science ignores that a typical human-computer interaction is crafted from multiple perspectives: business, design, human factors, individual emotions. "Science" sounds like a rather lofty term for the quick-hit studies in vogue. With some development cycles as short as two weeks, and as few as five users per test advocated by…
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