Authors:
Damien Ablart, Carlos Velasco, Chi Vi, Elia Gatti, Marianna Obrist
Designing multisensory experiences has always fascinated artists and scientists alike. In recent years, there has been a growing interest in multisensory experience design within the HCI community [1]. Next to advances in haptic technologies, we see novel work on olfactory and gustatory systems [2,3] and efforts in determining multisensory design spaces [4]. Moreover, artists, museum curators, and creative industries are interested in those emerging technologies for their own work. Here we present Tate Sensorium, a multisensory art display, as an example case for multisensory design. Tate Sensorium was the winning project of the 2015 Tate Britain IK Prize award…
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