Table of Contents

VOLUME XXIV.6 November + December 2017

    • WELCOME: Avoiding agenda bias with design thoughtfulness

      Simone Barbosa, Gilbert Cockton

      Design thinking alone is not enough. As new concerns expand interaction design agendas and old ones remain relevant, we need to be far more thoughtful. In the cover story, m.c. schraefel discusses how the Internet of Things extends existing privacy and security concerns, arguing for increased apparency and transparency.…

  • Demo Hour
    • Demo hour

      Paden Shorey, Audrey Girouard, Sang Yoon, Yunbo Zhang, Ke Huo, Karthik Ramani, Mauricio Sousa, Daniel Mendes, Soraia Paulo, Nuno Matela, Joaquim Jorge, Daniel Lopes, Dirk Wenig, Johannes Schöning, Alex Olwal, Mathias Oben, Rainer Malaka

      1. Bendtroller Bendtroller is a deformable game controller that allows players to bend and twist it to control in-game actions such as jumping or rotating puzzle pieces. The device is composed of two rigid sides with buttons connected by a flexible bridge, which contains bend sensors to detect its…

  • What are you reading?
    • Alex S. Taylor and Daniela K. Rosner

      Alex Taylor, Daniela Rosner

      Alex S. Taylor and Daniela K. Rosner

      Alex Taylor: Daniela and I wanted to try something different for this issue. We wanted to read something together that might helpfully disorient ourselves and perhaps the readers a little. We settled on two books: Anna Tsing's The Mushroom at the End of the World (2015) and Sarah Ahmed's…

  • Blog@IX
    • Turning people into workbooks

      Tobie Kerridge

      Turning people into workbooks

      With its third biannual conference, RTD 2017 continued to mix intimacy and ambition with lively, informal discussion of research through design, enabled by a focus on the artifacts that come about through research projects. The National Museum of Scotland in Edinburgh hosted the program, which complemented the organizers' ambition…

  • How was it made?
    • Thinga.Me

      Daniel Harrison, Richard Banks, Tim Regan, Martin Grayson


      Describe what you made. Collecting has been practiced for hundreds, if not thousands, of years. Collections of purely digital content such as MP3s, Kindle books, and even items collected in computer games are now common, as are digitized museum and gallery collections. However, little is known about how people…

  • Columns
    • Games and play leading the way to better shared experience

      Katherine Isbister

      Games and play leading the way to better shared experience

      If I could wave a magic wand over our field, I would have our community decide that we will truly value quality, in-the-moment shared experience, and commit to using our expertise in the service of supporting it better. Then I'd have everyone study what great game designers already know…

    • Designing with vectors of influence

      Uday Gajendar

      Designing with vectors of influence

      For a designer guided by human-centered methods toward improving our finicky relationship with technology, what does it mean to have impact? What are the primary means of enabling an impact with lasting value for your team or company, as well as your customers? These are definitely existential questions. Who…

  • Day in the Lab
    • Community lab, Namibia University of Science and Technology

      Heike Winschiers-Theophilus, Anicia Peters

      How do you describe your lab to visitors? The Community Lab of the Faculty of Computing and Informatics (FCI) at the Namibia University of Science and Technology (NUST) is a transdisciplinary group. We consist of researchers and students from the faculty, distinct local community members from across Namibia, international…

  • Forums
    • Interacting with adaptive architecture

      Nils Jäger

      Interacting with adaptive architecture

      The design and fabrication of adaptive architecture are often driven by technological possibilities, such as employing the latest construction materials and processes, the newest sensors, better actuators, or novel data-processing capabilities. Less frequently, specific interactions between inhabitant and architecture are the driving force behind the design of adaptive architecture.…

    • Civic design

      Carl DiSalvo, Christopher Le Dantec

      Civic design

      Elections in former superpowers have brought about dramatic shifts in geopolitical power and position. Social movements on the left, right, and center are all active in visible and shifting ways. Capacities for action are changing as well, due at least partly to changes in technologies and access to technologies.…

    • Coding as a social and tangible activity

      Olivia Tabel, Jonathan Jensen, Martin Dybdal, Pernille Bjørn

      The centrality of technology places great responsibility on HCI education researchers. It's our duty to explore strategies for teaching children the skills, knowledge, and expertise necessary to continue shaping our society through technology. As part of this effort, teaching kids how to code is fundamental. Insights Coding Pirates…

    • The ethics of doing research with vulnerable populations

      Alissa Antle

      The ethics of doing research with vulnerable populations

      If there is one thing that 20 years of conducting research in child-computer interaction has taught me, it's that every time I work with children, something I've never even anticipated will happen. Insights Sometimes I face new challenges in trying to get children to follow a specific study…

    • Glimmers and half-built projects

      Samantha Shorey, Sarah Fox, Kristin Dew

      Glimmers and half-built projects

      Failure has become something of a fixture in technological industries. In Silicon Valley, mantras like "fail fast" motivate a cycle of start-ups and fizzle-outs, encouraging innovators to move through ideas until they get to the good one. Through "failing forward" they can fail productively, using each idea as a…

    • On the dangers of shadow UX

      Danielle Cooley

      On the dangers of shadow UX

      A failed launch. If you work in human-computer interaction (HCI) long enough, you'll experience one. It's inevitable that all of us, at one time or another, wind up working on a team that doesn't quite hit the mark. Design projects can fail for many reasons—some within the HCI professional's…

  • Community square
    • CHI-Mexico: Ten years of the Mexican Conference on HCI

      Pedro Santana-Mancilla, Luis Castro, Monica Tentori, Mario Moreno Rocha, Marcela Rodríguez, Tuomo Kujala

      CHI-Mexico: Ten years of the Mexican Conference on HCI

      The human-computer interaction (HCI) research community in Mexico started in the mid-1990s, when university curricula in computer science and informatics began offering courses that taught HCI concepts. In 1999, several HCI researchers created the local ACM SIGCHI chapter, CHI-Mexico. Over the past 18 years, the HCI community has grown…

  • Features
    • Designing interactions with digital money

      Mark Perry

      Designing interactions with digital money

      Innovations in computing and ubiquitous network infrastructures have driven the growing interest in digital currencies and payment technologies. Prominent examples include BitCoin, MPesa, ApplePay, and Venmo; in some cases, they have radically changed the ways in which we are able to transact with others. These technologies not only offer…

    • The how and why behind a multisensory art display

      Damien Ablart, Carlos Velasco, Chi Vi, Elia Gatti, Marianna Obrist

      The how and why behind a multisensory art display

      Designing multisensory experiences has always fascinated artists and scientists alike. In recent years, there has been a growing interest in multisensory experience design within the HCI community [1]. Next to advances in haptic technologies, we see novel work on olfactory and gustatory systems [2,3] and efforts in determining multisensory…

    • Text nailing: An efficient human-in-the-loop text-processing method

      Uri Kartoun

      Text nailing: An efficient human-in-the-loop text-processing method

      A significant portion of my time as a research fellow at Massachusetts General Hospital (MGH) was dedicated to the exploration of a cohort of 314,292 patients at increased risk for metabolic syndrome [1]. Patients in this cohort had at least one type 2 diabetes mellitus (T2DM) diagnosis code, a…

    • A grand challenge for HCI: Food + sustainability

      Juliet Norton, Ankita Raturi, Bonnie Nardi, Sebastian Prost, Samantha McDonald, Daniel Pargman, Oliver Bates, Maria Normark, Bill Tomlinson, Nico Herbig, Lynn Dombrowski

      A grand challenge for HCI: Food + sustainability

      This year at the ACM CHI Conference, we gathered as a group of HCI researchers, designers, and practitioners to reflect on our role in designing sustainable food systems [1]. Designing them is a challenge that involves all parts and actors of the food system [2], including production and agriculture,…

    • All the world’s a stage: What makes a wearable socially acceptable

      Norene Kelly

      All the world’s a stage: What makes a wearable socially acceptable

      If William Shakespeare could time travel to the present, it's hard to say what he would make of the small computers and electronic devices we carry and attach to our bodies. Regardless, one of his observations captures very well the human-computer interactions that permeate 21st-century life: "All the world's…

  • Cover story
    • The internet of things: Interaction challenges to meaningful consent at scale

      m. schraefel, Richard Gomer, Alper Alan, Enrico Gerding, Carsten Maple

      Remember the scene in Minority Report where Tom Cruise's character walks through a mall and is met with a barrage of ads? Somehow the stores have his data and can deliver customized ads that today's social media campaigns can only dream of. We find the bombardment hideous. This is…

  • Calendar
    • Calendar

      INTR Staff


      November VRST'17: 23rd ACM Symposium on Virtual Reality Software and Technology (Gothenburg, Sweden) Conference Dates: November 8–10, 2017 ICMI'17: International Conference on Multimodal Interaction (Glasgow, UK) Conference Dates: November 13–17, 2017 https// ACI'17: Fourth International Conference on Animal-Computer Interaction (Milton Keynes, UK) Conference Dates: November 21–23, 2017…

  • Exit
    • The craft of tailoring

      Camilo Peralta, Martha Pelayo

      The craft of tailoring

      Contributors: Camilo Andrés Rodríguez Peralta and Martha Patricia Sarmiento Pelayo [email protected] Editor/Curator: Rachel Clarke Genre: Situated knowledge, research through design, ideation process, iterative design, design process, fashion thinking In Colombia, the design process in tailoring, including ideation and creation, is completed entirely by tailors. ©2017 ACM1072-5520/17/11$15.00 Permission to…