Features

XXV.5 September-October 2018
Page: 45
Digital Citation

Avoiding the uncanny valley in virtual character design


Authors:
Valentin Schwind, Katrin Wolf, Niels Henze

Computer graphics have made dramatic progress in recent years. They deliver almost perfect renderings that can barely be distinguished from reality. But while improving environmental realism significantly increases user immersion, increasing the realism of virtual characters seems to hinder their acceptance. Highly realistic computer-generated characters in movies, computer games, and immersive applications often evoke negative feelings—even disgust. Consequently, such characters can cause immense financial losses, such as Disney's Mars Needs Moms, which lost about $150 million. Similarly, computer games such as L.A. Noire or Mass Effect: Andromeda were highly criticized for their human characters that don't look quite right.…




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