DEMO HOUR: Atlantic Wall at MUSEONIssue: XXVI.5 September-October 2019
Mark T. Marshall, Nick Dulake, Daniela Petrelli, Hub Kockelkorn
During WWII, a third of The Hague in the Netherlands was demolished by the German army to build a defensive system: the Atlantic Wall. The interactive installations in the exhibition give voice to the different, contrasting stories of the people involved in this process: German soldiers, Dutch civilians, and officers. Visitors activate these stories using "smart replicas." The interactions between visitors and the stories are recorded, resulting in a personalized postcard that visitors can take home. A unique code on the postcard gives access to a personalized website where more content can be explored and the visitor can upload personal and family memories.
Marshall, M.T., Dulake, N., Ciolfi, L., Duranti, D., Kockelkorn, H., and Petrelli, D. Using tangible smart replicas as controls for an interactive museum exhibition. Proc. of 10th Conference on Tangible, Embedded, and Embodied Interaction. ACM, New York, 2014, 159–167.
Petrelli, D., Marshall, M.T., O'Brien, S., McEntaggart, P., and Gwilt, I. Tangible data souvenirs as a bridge between a physical museum visit and online digital experience. Personal and Ubiquitous Computing 21, 2 (2017), 281–295; https://link.springer.com/article/10.1007/s00779-016-0993-x (open access)
Mark T. Marshall, Sheffield Hallam University
Nick Dulake, Sheffield Hallam University
Daniela Petrelli, Sheffield Hallam University
Hub Kockelkorn, MUSEON
|A visitor using a smart replica on an interactive station.|
|The personalized postcards.|