Table of Contents

VOLUME XXV.2 March-April 2018

  • WELCOME
    • Designing strategies, futures, and participation

      Simone Barbosa, Gilbert Cockton

        All too often we keep a narrow focus on interaction and interface design. In this issue’s cover story, Dan Rosenberg brings business constraints to center stage alongside the usual UX design constraints and discusses the tension between them. With a similar goal, David Siegel makes concrete recommendations for UX…

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  • Demo Hour
    • Demo hour

      Pin-Cheng Lin, HyunJoo Oh, Mark Gross, Michael Eisenberg, Sherry His, Becca Glowacki, Mark Wonnacott, Amy Rose, Emma Powell, Liv Bargman, Seungwoo Je, Brendan Rooney, Liwei Chan, Andrea Bianchi

        1. The Sound of a Hug The Sound of a Hug is an installation about an experience I had when I was young. My parents would take me to nursery school by motorcycle. On the way to school, I could hear a melody deep in my heart, while also…

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  • What are you reading?
    • What are you reading? Silvia Lindtner

      Silvia Lindtner

      What are you reading? Silvia Lindtner

        As I work toward the completion of a book on the cultures and politics of making, a central body of work that informs my current thinking is concerned with processes of economization, the making of markets and finance, and contemporary forms of capitalism and neoliberal technology. Making is often…

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  • Blog@IX
    • A tent, a pigeon house, and a pomegranate tree

      Shaimaa Lazem, Danilo Giglitto, Anne Preston

      A tent, a pigeon house, and a pomegranate tree

        After the 2011 revolution in Egypt, the country faced a challenging socioeconomic transition. Since then, the ICT sector has become one of the most promising contributors to Egypt’s economic growth. In 2014, the Ministry of Communications and Information Technology announced the Social Responsibility Strategy in ICT, with an inclusive…

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  • How was it made?
    • Collidoscope

      Ben Bengler, Fiore Martin, Nick Bryan-Kinns

      Collidoscope

        Describe what you made. Collidoscope is an interactive, collaborative musical instrument that allows users to seamlessly record, manipulate, explore, and perform real-world sounds. Using built-in microphones, players can record sounds (e.g., their voice) into Collidoscope and then explore these sounds using large sliders alongside the displayed waveforms. In this…

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  • Columns
    • Staging a social community experience

      Uday Gajendar

      Staging a social community experience

        How does one approach the creation of a conference—or any event that pulls together people of diverse perspectives into a forum of shared social interaction and mutual knowledge exchange, such as team summits, discovery workshops, or design sprints? If you think about it—no, really, think back to the past…

    • Can digital interactions support new dialogue around heritage?

      Luigina Ciolfi

      Can digital interactions support new dialogue around heritage?

        My abracadabra wish for interaction design is for the field to take a renewed look at heritage as a practiced domain, to go beyond the visitor-interpretation-focused functional approach of conveying content, often in only one “institutional” voice. Interaction design and cultural heritage have a long and sometimes conflicting relationship.…

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  • Day in the Lab
    • Design participation lab

      Margot Brereton, Alessandro Soro, Laurianne Sitbon, Paul Roe, Peta Wyeth, Bernd Ploderer, Dhaval Vyas, Jinglan Zhang, Aloha Ambe, Cara Wilson, Tshering Dema, Jennyfer Taylor, Jessie Oliver, Diego Munoz, Andy Bayor, Filip Bircanin, Riga Anggarendra, Tara Capel, Gereon Kapuire, Helvi Wheeler

        How would you describe your lab to visitors? At the Design Participation Lab, our projects have a humanitarian or environmental focus. We work with Indigenous communities, older people, children with autism, and people with intellectual disabilities, seeking to understand how they appropriate technologies and how we might co-design desirable…

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  • Forums
    • Designing against the status quo

      Vera Khovanskaya, Lynn Dombrowski, Ellie Harmon, Matthias Korn, Ann Light, Michael Stewart, Amy Voida

      Designing against the status quo

        Innovation. Transformation. Disruption. These buzzwords suggest that the impacts of new technologies are all somehow revolutionary. Yet despite micro-disruptions to specific practices, new computing tools often fall short, reinforcing the status quo in new material forms. A smartphone appeals with the promise of working from the beach instead of…

    • Game-inspired architecture and architecture-inspired games

      Charlotte Wiberg

      Game-inspired architecture and architecture-inspired games

        Let me start with a question: Why should we turn to the gaming industry for understanding the interplay between architecture and interaction design? Well, it’s true that interaction design and architecture are increasingly intertwined [1]. So we cannot really turn to only one or the other for answers. Instead,…

    • Flying from the pigeon hole: Moving beyond methodological expertise in product-development orgs

      David Siegel

      Flying from the pigeon hole: Moving beyond methodological expertise in product-development orgs

        Until the day my mother died, she maintained that she could not understand what I did for a living. Yes, she had heard my elevator pitch about helping to make technology more useful, easier to learn, and more natural for people to use. But this attempt to concisely summarize…

    • Baraza! Human-computer interaction education in Africa

      Shaimaa Lazem, Susan Dray

      Baraza! Human-computer interaction education in Africa

        Africa is the continent with the youngest population, the most languages (between 1,500 and 2,000), and the second-largest area, with 54 countries, two de facto states, and 10 territories. It is a continent where information and communications technologies (ICT) are growing and promising transformational change. Locally developed technologies that…

    • Collaborative art practice as HCI research

      Laewoo Kang, Steven Jackson

      Collaborative art practice as HCI research

        Can art practice be a method for HCI research and inquiry? Over the past several years, work by our lab [1,2] and others [3,4] has highlighted the value and possibility of experimental collaborations with artists as a method of HCI research and design. By offering opportunities to integrate aesthetic…

    • Inviting silence: An ambient digital living media system in the home

      Foad Hamidi, Melanie Baljko

      Inviting silence: An ambient digital living media system in the home

        In her seminal book Alone Together, Sherry Turkle draws a sobering picture of the confusion and stress that many young children expressed when interacting with autonomous robot pets, such as AIBO and Furby [1]. These robots are specifically designed to be taken care of by children and to simulate…

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  • Community square
    • Reflections on community growth in Philadelphia

      PhillyCHI Board

      Reflections on community growth in Philadelphia

        Established 12 years ago in the City of Brotherly Love, the Philadelphia chapter of ACM SIGCHI—known as PhillyCHI—strives to personify a welcoming atmosphere that matches the city’s nickname. We aim to create a fun, engaging, and safe environment for UXers of varying backgrounds and experience levels to make connections…

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  • Features
    • SPECIAL TOPIC: Design Futures - Introduction

      Christopher Dantec

      SPECIAL TOPIC: Design Futures - Introduction

        As interaction designers, our attention is often split. Much of our time is spent perfecting the details of the products and services currently circulating in the world: refining established interaction techniques, tightening visual design language for economy and communication, shoring up the pathways our customers follow to get professional…

    • Can we look to science fiction for innovation in HCI?

      Daniel Russell, Svetlana Yarosh

      Can we look to science fiction for innovation in HCI?

        We all want to invent the future. One approach to future invention is the notion that real design and science can be inspired by science fiction narratives, which define and illuminate user interaction issues [1]. Science fiction takes its future-facing ideas fairly seriously, and considerable ink has been spilled…

    • Afrofuturism, inclusion, and the design imagination

      Woodrow Winchester

      Afrofuturism, inclusion, and the design imagination

        The excitement associated with the recent release (February 2018) of the Marvel film Black Panther has been infectious. Provocative and visceral, the trailers and associated imagery and commentary have been inspiring to me both as a black science fiction fan and, in particular, as a human-centered design (HCD) educator…

    • Citizen observatories: Challenges informing an HCI design research agenda

      Ahmed Seffah

      Citizen observatories: Challenges informing an HCI design research agenda

        Engaging non-scientists in scientific data collection and research is known as citizen science [1]. It has also been defined as scientific citizenship, foregrounding the necessity of opening up science and science-policy processes to the public. It has been widely discussed as the public participation in science and communication projects…

    • Mixed play spaces: Augmenting digital storytelling with tactile objects

      Becca Glowacki

      Mixed play spaces: Augmenting digital storytelling with tactile objects

        In 2016, the U.K. media watchdog Ofcom published a report from a three-year study that focused on how children use media [1]. Their findings suggest that younger children tend to use mobile devices for passive media consumption. Children are motivated to use mobile devices such as iPads or tablets…

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  • Cover story
    • The business of UX strategy

      Daniel Rosenberg

      The business of UX strategy

        UX platforms, technology, and development methods have evolved rapidly over the past decade. With every passing month comes an announcement of a new device, operating system, or UI toolkit. Open source libraries, Web-service APIs, and agile method flavors continue to proliferate like rabbits. This incessant pace of innovation yields…

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  • Special topic: Design futures
    • SPECIAL TOPIC: Design Futures - Introduction

      Christopher Dantec

      SPECIAL TOPIC: Design Futures - Introduction

        As interaction designers, our attention is often split. Much of our time is spent perfecting the details of the products and services currently circulating in the world: refining established interaction techniques, tightening visual design language for economy and communication, shoring up the pathways our customers follow to get professional…

    • Can we look to science fiction for innovation in HCI?

      Daniel Russell, Svetlana Yarosh

      Can we look to science fiction for innovation in HCI?

        We all want to invent the future. One approach to future invention is the notion that real design and science can be inspired by science fiction narratives, which define and illuminate user interaction issues [1]. Science fiction takes its future-facing ideas fairly seriously, and considerable ink has been spilled…

    • Afrofuturism, inclusion, and the design imagination

      Woodrow Winchester

      Afrofuturism, inclusion, and the design imagination

        The excitement associated with the recent release (February 2018) of the Marvel film Black Panther has been infectious. Provocative and visceral, the trailers and associated imagery and commentary have been inspiring to me both as a black science fiction fan and, in particular, as a human-centered design (HCD) educator…

    • Futures as design: Explorations, images, and participations

      Sandjar Kozubaev

      Futures as design: Explorations, images, and participations

        We invent the future in the present. We are what we think the future will be. —Gene Youngblood It is an exciting time for a designer to be thinking about futures. Temporality has always been a key part of design because designers devise ways to transform a current situation…

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  • Calendar
    • Calendar

      INTR Staff

      Calendar

        March HRI ‘18: ACM/IEEE International Conference on Human-Robot Interaction (Chicago, USA) Conference Dates: March 5–8, 2018 http://humanrobotinteraction.org/2018/ IUI ‘18: 23rd International Conference on Intelligent User Interfaces (Tokyo, Japan) Conference Dates: March 7–11, 2018 http://iui.acm.org/2018 CHIIR ‘18: Conference on Human Information Interaction and Retrieval (New Brunswick, USA) Conference Dates: March…

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  • Exit
    • Response traces

      You-Yang Hu, Chiao-Chi Chou

      Response traces

        Contributor: You-Yang Hu and Chiao-Chi Chou, Shih Chien University Curator/Editor: Rachel Clarke Genre: Art installation Connecting a grandson with his grandfather, a typewriter automatically generates poems about the growth of the grandchild. An electric unit heats up the keys to stamp words onto thermal paper to highlight warmth and…

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