Authors:
Clint Heyer, Kristoffer Husøy
The environments for which interaction designers design tend to be rather benign: the office, the home. The settings are familiar to us, identifiable and relatable, often places we've experienced firsthand. A host of assumptions are implicit in these settings that affect the style of design inquiry and the forms of prototyping and evaluation. For example, we might assume a stable and safe physical environment, or that if something doesn't work, it is an annoyance rather than a life-or-death situation. In our work, we have explored quite a different context: that of an oil and gas facility, where work is…
You must be a member of SIGCHI, a subscriber to ACM's Digital Library, or an interactions subscriber to read the full text of this article.
GET ACCESS
Join ACM SIGCHIIn addition to all of the professional benefits of being a SIGCHI member, members get full access to interactions online content and receive the print version of the magazine bimonthly.
Subscribe to the ACM Digital Library
Get access to all interactions content online and the entire archive of ACM publications dating back to 1954. (Please check with your institution to see if it already has a subscription.)
Subscribe to interactions
Get full access to interactions online content and receive the print version of the magazine bimonthly.
Post Comment
No Comments Found