Table of Contents

VOLUME XIX.4 July + August 2012

  • Demo Hour
    • Demo hour

      Yaliang Chuang, Ling-Yuah Chiu, Jya-Cheng Hu, George Chang, Hsin-Liu Kao, Tsen-Ying Lin, Kuang-Shih Huang, Li-Erh Chang, Rung-Huei Liang, Tai-Wei Kan, Li-Te Yang, Shuang-Yu Tsai

      Demo hour

      A Shining Stage In recent years, more and more children are found to have learning or behavior problems when they enter school. Some of them are diagnosed as having had insufficient sensory experience in their early childhood. To prevent this kind of problem, it is important to provide proper sensory…

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  • Blogpost
    • Measuring usability in healthcare IT

      Robert Schumacher, Kirsten Jerch

      Measuring usability in healthcare IT

      Recently, NIST released guidance NISTIR 7804, “Technical Evaluation, Testing and Validation of the Usability of Electronic Health Records,” also known as the EHR Usability Protocol (EUP). The document is part of the NIST Health IT Usability initiative, which is focused on establishing a framework to define and assess the usability…

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  • Departments
    • Community calendar 2012

      CACM Staff

      July 2012 IEEE ICALT 2012 - 12th International Conference on Advanced Learning Technologies and Technology-enhanced Learning (Rome, Italy) Conference Date: July 4-6, 2012 http://www.scuolaiad.it/ICALT2012/ IIHCI 2012 - 5th International Workshop on Intelligent Interfaces for Human-Computer Interaction (Palermo, Italy) Workshop Date: July 4-6, 2012 http://www.ihealthlab.icar.cnr.it/iihci2012/ UMAP 2012 - 20th International Conference…

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  • Columns
    • Never eat anything raw

      Steve Portigal, Julie Norvaisas

      Never eat anything raw

      Interviewing is based on asking questions. As children we all learned to ask questions (perhaps more than the adults around us were ready for!), but it takes work to become a skilled interviewer—the kind of interviewer with whom a natural exchange is almost inevitable and for whom asking questions is…

    • Design, in the big and small

      Jon Kolko

      Design, in the big and small

      Designers, who for years have been called upon to design a single object or product, are now being asked to design entire systems, to explore experiences and emotion, and to take on large-scale social problems—so-called wicked problems. This requires a shift in skills, and with this shift has come a…

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  • Day in the Lab
    • STEIM

      Takuro Lippit, Kristina Andersen

      STEIM

      How do you describe your lab to visitors? We are a place where people make new instruments for live performances. You can call us a lab because we have engineers and researchers working on technological realizations of projects. You can call us a studio because we have artists coming from…

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  • Forums
    • Gamification

      Sebastian Deterding

      Gamification

      Games entice hundreds of millions of people across the globe to spend countless hours and dollars performing often menial tasks—certainly, there must be some way to use this power for other purposes? Already in the 1980s, prescient scholars like Thomas Mahne followed this intuition and began looking into games as…

    • Considering the rights (and wrongs) of community technology

      Christopher Le Dantec

      Considering the rights (and wrongs) of community technology

      In the past year, a number of landmark events have underscored some of the fundamental changes occurring in how we construct and interact as communities, and in the diversity of various sites for civic action. Social media has been tagged as a great instigator and supporter of movements like the…

    • Sensible smartphones for Southern Africa

      Kasper Jensen

      Sensible smartphones for Southern Africa

      This forum grew out of my personal experiences in moving from hightech, always-online mobile contexts in Denmark and Australia to what I assumed would be rather low-tech Southern African contexts—something I saw as a unique opportunity to apply my tools, skills, and knowledge as a technologist and interaction designer to…

    • A personal history of modeless text editing and cut/copy-paste

      Larry Tesler

      A personal history of modeless text editing and cut/copy-paste

      Larry Tester’s vision of interaction design process has inspired many designers, developers, and researchers. His leadership in early graphical user interface successes led to his receiving SIGCHI’s Lifetime Practice Award in 2011. —Jonathan Grudin I have been a computer programmer for more than 50 years. From the beginning, I was…

    • Pervasive science

      Chris Quintana

      Pervasive science

      Imagine for a moment that your science classes could have burst through the walls of your school. Imagine investigating science questions with tools that let you capture dinosaurs, visit Thomas Edison’s lab or the Wright Brothers’ first flight, and gather data from different climates or ecosystems—and then recording those experiences…

    • The role of enticing design in usability

      David Siegel

      The role of enticing design in usability

      Today there is much discussion about the limitations of usability evaluations that focus on the cognitive dimensions of user experience. Usability supposedly is relevant only to goal-directed tasks whose outcomes can be judged relatively objectively. In contrast, other kinds of interactive experiences aim to achieve a subjective state, often construed…

    • A matter of fit and fashion

      Eli Blevis

      A matter of fit and fashion

      Image Contributors: Eli Blevis, Yue Pan, David Roedl, and John Thomas Genre: Reflection on the variance in attitudes toward digital and non-digital material objects During interview studies of attitudes toward fashion and digital materials, we learned that some people buy laptop computers to fit their bags, rather than bags to…

    • Interaction with the dirty, dangerous, and dull

      Clint Heyer, Kristoffer Husøy

      Interaction with the dirty, dangerous, and dull

      The environments for which interaction designers design tend to be rather benign: the office, the home. The settings are familiar to us, identifiable and relatable, often places we’ve experienced firsthand. A host of assumptions are implicit in these settings that affect the style of design inquiry and the forms of…

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  • Features
    • Positive computing

      Rafael Calvo, Dorian Peters

      Positive computing

      We all wish that our kids, our politicians, and we ourselves could exhibit greater wisdom. We venerate cross-cultural heroes like Gandhi and Martin Luther King and seek to gain the insight required to take wise action in the face of difficult decisions. Researchers like Sternberg are adamant that it is…

    • Entangling space, form, light, time, computational STEAM, and cultural artifacts

      Brygg Ullmer

      Entangling space, form, light, time, computational STEAM, and cultural artifacts

      Two decades ago, three paradigms were born that have since grown mightily. The Web, for which Tim Berners-Lee released the first browser and server in 1991, needs no introduction. Mark Weiser’s 1991 ubiquitous computing (or ubicomp) vision has similarly blossomed, with many of his postulations now regarded as lived reality…

    • Taking action in your research

      Gillian Hayes

      Taking action in your research

      How can you make a real difference in the world? Whether through volunteer work, joining a service profession like teaching, or just in our everyday behaviors, many struggle to answer this question all the time. To some, science and research are divorced from this inherent human need to make positive…

    • Meta-making

      Ingrid Erickson, Lisa Nathan, Nassim Jafarinaimi, Cory Knobel, Matthew Ratto

      Meta-making

      Our relationship to technology continues to change, in no small part due to the insights of those involved in the design and critique of technological systems and devices. During the past few decades, we have moved beyond a functionalist understanding of the ways in which we engage with technology and…

    • Everything can be beautiful

      Marc Hassenzahl

      Everything can be beautiful

      “Beauty is an important ingredient of our daily lives. We admire and praise the beauty of nature, architecture, music, other people… Given its pervasiveness, the lack of research addressing aesthetics in Human-Computer Interaction (HCI) is striking.” Not long ago, I started a book chapter on beauty and HCI with these…

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  • Cover story
    • Annotated portfolios

      Bill Gaver, John Bowers

      Annotated portfolios

      As soon as a divide is made between theories and what they are theories of, the tip of technoscience is immediately shrouded in fog. Theories, now made abstract and autonomous objects, float like flying saucers above the rest of science, which by contrast becomes ‘experimental’ or ‘empirical.’ —Bruno Latour A…

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