Persuasive Technology: Using Computers to Change What We Think and Do
Morgan Kaufmann Publishers, 2002
Persuasive Technology thoroughly defines and discusses an emerging field that studies the overlap of computers and persuasion. It creates a deeper understanding and greater awareness of persuasive technologies so that we can harness the power of it to benefit individuals, communities, and societyfrom preventing teen pregnancy and drug use to teaching math effectively. The book addresses persuasive technology from various angles, from the design of Web sites to the coming potential of persuasion via mobile phones.
B.J. Fogg has been researching how interactive technologies can change attitudes and behaviors in an emerging area he calls captology (from an acronym for computer assisted persuasive technology). An experimental psychologist, he directs research and design at Stanford University’s Persuasive Technology Lab, which develops interactive technologies aimed at motivating and influencing users. Under Fogg’s direction, the lab is currently conducting the Stanford Web Credibility Project to better understand what factors influence people to believe what they find on the Web. He has also been appointed to the consulting faculty in the Stanford’s Department of Computer Science.
This book is for applied technologists, interaction designers, technology enthusiasts, people who design technology products such as information appliances and other consumer devices, Web sites, and software applications, including games.
Understanding Virtual Reality: Interface, Application, and Design
William Sherman and Alan Craig
Morgan Kaufmann Publishers, 2002
Virtual Reality (VR) is an emerging field, and new applications for it are springing up all the time. Where applications for VR are generally seen by the public as focusing on the entertainment fields, the actual research and development in VR is now heavily focused on the medical, scientific, industrial, and educational fields. There is a lot of work to be done and a lot of work and research that is being done involving VR. The field is of interest to technophiles as well as those working in the area.
Understanding Virtual Reality is a comprehensive guide to VR, covering its roots, constituent technologies, current uses, and future directions. With the computer scientist in mind, it gives special emphasis to the wide range of fields in which VR is already proving usefulincluding industry, education, medicineas well as the technical innovations that support interfaces between users and these virtual worlds. Filled with color images and all the background information you need, this book helps you find your way through the hype to the reality at the core of virtual reality.
The book strives to present an overall view of VR philosophy, technology, and applications. It also provides a strong background and foundation in VR, and intersperses real world applications to illustrate and illuminate the theoretical information.
The Design of Sites: Patterns, Principles, and Processes for Crafting a Custom-Centered Web Experience
D. Van Dyune, J. Landay and J. Hong
"Just following the authors’ suggestions would put
your site in the top few percent for readability and
Jef Raskin, creator of the Macintosh computer and author of The Humane Interface
Creating a Web site is easy. Creating a well-crafted Web site that provides a winning experience for your audience and enhances your profitability is another matter. It takes research, skill, experience, and careful thought to build a site that maximizes retention and repeat visits.
The authors of The Design of Sites have done much of the research for you. Based on extensive investigation and analysis of more than a hundred high-quality Web sites, this book distills the principles and best practices that make sites enjoyable to visit and an asset to the organizations they serve. This resource features a complete set of design patterns that offers proven solutions to common Web design problems. These patterns are applicable to a wide variety of site genres and address every aspect of Web site design, from navigation and content management to e-commerce and site performance. In addition to enhancing the usefulness and quality of your site, these patterns will shorten development cycles and reduce maintenance costs.
This book is ideal for those involved in building a Web site for business, government, education, or entertainment.
Built for Use: Driving Profitability Through the User
McGraw-Hill Trade, 2002
Designing the Total User Experience at IBM: An Examination
of Case Studies, Research Findings and Advanced Methods
Lawrence Erlbaum Associates, 2002
The Essential Guide to User Interface Design
Wilbert D. Galitz
John Wiley & Sons, 2002
Essential PHP fast: Building Dynamic Web Sites with
Springer Verlag (London), 2002
Interactivity By Design
Ray Kristoff, Amy Satran
Adobe Press, 2002
The Playful World: How Technology Is Transforming Our
Ballantine Books, 2002 (Trd Pap)
Practitioner’s Handbook for User Interface Design and
R. J. Torres
Prentice Hall, 2002
SVG Programming: The Graphical Web
Springer Verlag, 2002
User Interfaces in VB. Net: Windows Forms and Custom
Springer Verlag, 2002
Working Together with Collaborative Technology: Theories
for Understanding and Evaluating Computer Supported
@TX:Springer Verlag, 2002
©2002 ACM 1072-5220/02/1100 $5.00
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