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IX.6 November + December 2002
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CSCW2002

ACM 2002 Conference on Computer Supported Cooperative Work
New Orleans, Louisiana, USA
November 16-20, 2002

CSCW is a leading forum for presenting and discussing research and development achievements in the design, introduction, and use of technologies that affect groups, organizations, communities, and societies. As well as covering traditional topics around working and working relationships, the conference is expanding its focus to include all contexts in which technology is used to mediate communication, coordination, cooperation and even competition among people.

CSCW 2002 welcomes newcomers as well as CSCW regulars. The program includes presentations of papers, panels, demonstrations and interactive posters. CSCW also offers a tutorial program with full-day and half-day mini-courses taught by leading CSCW experts.

The conference will lead off with a presentation by Howard Rheingold, author of Virtual Communities and the forthcoming Smart Mobs, and will conclude with an address by Stewart Brand, author of How Buildings Learn and The Clock of the Long Now.

bullet.gif Workshops

  1. The Fourth International Workshop on Collaborative Editing
  2. Storytelling and Collaborative Activities
  3. Public, Community, and Situated Displays: Design, use, and interaction around shared information displays
  4. Socio-Technical Pattern Languages
  5. Analyzing Collaborative Activity—Representing field research for understanding collaboration
  6. The Role of Place in Shaping Virtual Community
  7. Network Services for Groupware
  8. Workshop on Ad hoc Communications and Collaboration in Ubiquitous Computing Environments
  9. Redesigning Email for the 21st Century
  10. Co-located Tabletop Collaboration: Technologies and Directions
  11. Privacy in Digital Environments: Empowering Users
  12. Beyond Theories of Face-to-Face Interaction: New Theoretical Directions for CSCW

bullet.gif Tutorials

  1. A Whirlwind Tour of CSCW Research
  2. Collaboration Technology in Teams, Organizations, and Communities
  3. The Theory and Practice of Fieldwork for Systems Development
  4. Understanding Collaborative Activities and Applications: Methods for Studying Usefulness, Usability and Use of CSCW Systems
  5. Qualitative Analysis Tool Overview
  6. Scenario-Based Usability Engineering
  7. Recommender Systems: Collaborating in Commerce and Communities
  8. e-learning
  9. Technical Issues and Mobile Collaboration
  10. Creating Web Sites to Support Social Interactions
  11. Understanding Homes, Consumers, and Technology
  12. Social Science Findings for CSCW Designers
  13. (half-day, 1 unit). Behavioral Evaluation of CSCW Systems
  14. An Overview of Consistency Maintenance and Undo Techniques in Real-time Collaborative Systems
  15. Visual Support for Conversations

bullet.gif Papers

 

     

  • I M Everywhere
  •  

  • Visual Information and Collaboration
  •  

  • Group Editing Algorithms
  •  

  • From Methods to Design
  •  

  • Social Navigation
  •  

  • Collaborating Around Collections
  •  

  • Theory and Practice
  •  

  • Managing Communications
  •  

  • Groupware Infrastructure
  •  

  • Critical Cases
  •  

  • All Ways Aware
  •  

  • A Social Sense of Time
  •  

  • Immersion in the World
  •  

For more information, visit: www.acm.org/cscw2002/index.html

dyd02: Development by Design

2nd International Conference on Open Collaborative Design for Sustainable Innovation
Bangalore, India
December 1-2, 2002

Although technological advances into the 21st century have brought many benefits to industrialized society, a significant part of the world (nearly two billion people) still does not have access to clean water, adequate nutrition, and affordable health care. The rural population of the world’s developing countries and many indigenous groups lack basic educational, economic, and political rights and freedoms. This conference seeks to establish a critical dialogue towards collaborative and sustainable design innovation to tackle global challenges in the environment and underserved communities.

Sustainable technologies may be developed in areas such as expressive interfaces for people with special needs, human generated power, low-cost communication, emergency relief, non-polluting transportation, arsenic remediation, household water treatment, mobile medical laboratories, environmental sensing, educational aids, bilingual language learning, and corrective eyewear for everyone. All these specialized problem domains share many common challenges and opportunities for novel tools, processes, methodologies and design approaches.

bullet.gif Topics of Interest

 

     

  • Critical challenges for sustainable innovation in the
    environment and underserved communities.

  •  

  • What methods and practices support the design of sustainable
    technologies in developing countries and indigenous
    communities?

  •  

  • How must these interventions be developed to support local
    knowledge, resources, social, and environmental concerns?

  •  

  • What technologies and practices must we adopt in the
    “developed world” to conserve and minimize the environmental
    burden everywhere?

  •  

  • Case studies from the design of sustainable technology and
    development interventions.

  •  

  • How do we assess the social, economic and environmental
    impact of deploying novel technologies?

  •  

  • How do we develop collaborative mechanisms to facilitate
    exchange, raise awareness, and harness the expertise of
    researchers and stakeholders towards sustainable design of
    technology for their own communities and the environment?

  •  

  • Developing interdisciplinary curriculum for teaching
    sustainable design.

  •  

  • What are the intellectual property issues involved in
    collaborative open-source engineering design?

  •  

  • How should meaningful partnerships be developed between
    academia, industry, government, and non-governmental sectors to
    address the challenges of sustainable design?

  •  

For more information, visit: www.thinkcycle.org/dyd02

2002

December 1-2
dyd02
Development by Design 2nd International Conference on Open Collaborative Design for Sustainable Innovation

Bangalore, India
www.thinkcycle.org/dyd02/

December 1-6
ACM Multimedia 2002
Juan-les-Pins, France
http://mm02.eurecom.fr/

December 3-6
International Conference on Computers in Education
North Harbour Stadium
Auckland, New Zealand

http://icce2002.massey.ac.nz/

December 14
The First Annual Workshop on HCI Research in MIS
Barcelona, Spain
http://melody.syr.edu/hci/pre_icis02_wksp.cgi

December 17-18
Euroweb 2002 Conference The Web and the GRID: from e-science to e-business
St. Anne’s College
Oxford, UK

www.w3c.rl.ac.uk/Euroweb/

2003

January 4-8
VLSI Design ‘03
The 16th International Conference on VLSI Design Taj Palace

New Delhi, India
http://vlsi.nj.nec.com/~chak/vlsi2003/index.html

January 6-7
2nd International Conference on Application and Development of Computer Games
City University of Hong Kong, HKSAR
www.adcog.org

January 12-15
IUI 2003
Intelligent User Interfaces

Miami, FL, USA
www.iuiconf.org/

February 3-5
Afrigraph 2003
2nd International Conference on Computer Graphics, Visualisation, Virtual Reality and Interaction in Africa

Cape Town, South Africa
www.afrigraph.org

February 10-14
WSCG 2003
The 11th International Conference in Central Europe on Computer Graphics, Visualization and Digital Interactive Media

Plzen, Czech Republic
http://wscg.zcu.cz/

February 11-14
GRAPHITE 2003
International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia

Melbourne, Victoria, Australia
www.anzgraph.org/graphite2003/

©2002 ACM  1072-5220/02/1100  $5.00

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The Digital Library is published by the Association for Computing Machinery. Copyright © 2002 ACM, Inc.

 

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