Table of Contents

VOLUME XXV.1 January + February 2018

  • WELCOME
    • WELCOME: #CHI4Better4Whom?

      Gilbert Cockton, Simone Barbosa

      As our first year as editors in chief ends, we have addressed five aims for Interactions: more disciplines, more countries and constituencies, more critical trends, and more on HCI's past and future. This issue focuses on historically informed critical futures across many disciplines, countries, and constituencies. Jonathan Bean's newly…

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  • Demo Hour
    • Demo hour

      Ben Bengler, Fiore Martin, Nick Bryan-Kinns, Christopher Frauenberger, Julia Makhaeva, Katta Spiel, Rojin Vishkaie, Lee Jones

        1. Collidoscope Collidoscope is an interactive, collaborative musical instrument that allows for seamlessly recording, manipulating, exploring, and performing real-world sounds. Via built-in microphones, players can record sounds (e.g., their voice) into Collidoscope and then explore these using large sliders alongside the displayed waveforms. In this way, players can move…

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  • What are you reading?
    • Anirudha Joshi

      Anirudha Joshi

      Anirudha Joshi

      I work in the area known as HCI for development (HCI4D), or what we interpret in our lab as "interaction design for Indian needs." Much of our work stays inspired and challenged by a few landmark books. In We Are Like That Only Rama Bijapurkar deals with the complex…

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  • Blog@IX
    • Women’s health @ CHI

      Madeline Balaam, Lone Hansen

      Women’s health @ CHI

      At CHI 2017 we ran a workshop to reimagine how technology intersects with women's health. We brought together designers, engineers, programmers, and experts in women's health over two days in an attempt to radically re-engineer the ways in which women receive healthcare. We made use of the excellent public…

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  • How was it made?
    • iSoft

      Sang Yoon, Guiming Chen, Ke Huo, Yunbo Zhang, Karthik Ramani

      iSoft

      Describe what you made. iSoft is a single-volume soft sensor that provides muti-modal sensing, including real-time continuous-contact and stretching sensing. With the help of a low-cost compression-molding process and a customization software toolkit, we enable users to design and fabricate their own sensors. The flexible and stretchable nature of…

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  • Columns
    • Let’s strengthen the HCI community by taking a gap year!

      Jonathan Lazar

      Let’s strengthen the HCI community by taking a gap year!

      If we could have just one wish for the HCI/IxD/UX community, what would it be? My wish is that we all could take a deep breath, spend a year working or studying outside HCI in a related field, and then come back and apply what we learned to understanding…

    • Data, design, and ethnography

      Elizabeth Churchill

      Data, design, and ethnography

      For years, ethnographically inspired research has been conducted to help us understand how technologies are adopted (or not) and adapted in everyday life. While some of this research has societal and technology-governance implications, most of it is more specifically scoped, in service of technology design writ small and large,…

    • Relating to the internet of things

      Jonathan Bean

      Relating to the internet of things

      In a piece published last year in this magazine, Charles Hannon made a compelling case for careful thinking about how the words used by AI interfaces such as Siri and Alexa signal inferior status [1]. The way we—or our AI interfaces—use pronouns and other parts of speech is an…

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  • Special topic
    • Special Topic: Taking Action in a Changing World

      Ann Light, Chris Frauenberger, Jennifer Preece, Paul Strohmeier, Maria Angela Ferrario

      Special Topic: Taking Action in a Changing World

        Taking Action in a Changing World In the last hours of CHI 2017, a group of researchers from universities and businesses across the northern hemisphere sat down together to consider "Taking Action in a Changing World" [1]. The title of the special interest group (SIG) is significant; it speaks…

    • Crafting a place for attending to the things of design at CHI

      William Odom, Tom Jenkins, Kristina Andersen, Bill Gaver, James Pierce, Anna Vallgårda, Andrew Boucher, David Chatting, Janne van Kollenburg, Kevin Lefeuvre

      Crafting a place for attending to the things of design at CHI

      Over the past two years, we have organized workshops at the CHI conference that have focused on the "Things of Design Research" [1,2]. The goal of these workshops is simple: to explore and develop a venue at CHI for research through design (RtD) practitioners to materially share their work…

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  • Day in the Lab
    • Embedded interaction lab (EILab)

      Keyur Sorathia

      How do you describe your lab to visitors? The Embedded Interaction Lab (EILab) is an applied research lab located in the Department of Design at the Indian Institute of Technology (IIT) Guwahati in Assam, India. The lab envisions and develops solutions that build upon advances in digital technologies, especially…

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  • Forums
    • Gender equity in technologies: considerations for design in the global south

      Nithya Sambasivan, Garen Checkley, Nova Ahmed, Amna Batool

      Gender equity in technologies: considerations for design in the global south

        Not long ago, Nutan, a high school graduate in rural Uttar Pradesh, India, purchased a smartphone with her savings. She used the phone to watch how-to videos on eyebrow threading, facials, and hairstyles, and music videos by her favorite star, Ranbir Kapoor. Nutan now owns a beauty salon, building…

    • Rethinking assumptions in the design of health and wellness tracking tools

      Sean Munson

      Rethinking assumptions in the design of health and wellness tracking tools

      Today's interactions with technology leave digital traces that are a potential font of insights into our lives. Emails contain receipts of our social and business transactions. Phones record our locations, estimate our physical activity, and infer how we traveled between different places. Wearables collect increasingly reliable and detailed data…

    • Launching problem space research in the frenzy of software production

      Indi Young, Kunyi Mangalam

      Launching problem space research in the frenzy of software production

      "First we need to understand the problem." You hear this phrase more often these days in the applied realm of software development. Because of design thinking and lean UX, there is more awareness of the value of understanding the problem space. However, outside of design teams, no matter if…

    • Radar sensing in human-computer interaction

      Hui-Shyong Yeo, Aaron Quigley

      Radar sensing in human-computer interaction

      The exploration of novel sensing technologies to facilitate new interaction modalities remains an active research topic in human-computer interaction. Across the breadth of HCI conferences, we can see the development of new forms of interaction underpinned by the appropriation or adaptation of sensing techniques based on the measurement of…

    • Solutions for environment, economy, and democracy (SEED)

      W. Bennett, Alan Borning, Deric Gruen

      Solutions for environment, economy, and democracy (SEED)

      The quality of life of growing numbers of people on the planet is threatened by a set of systemic problems: dependence on fossil fuels, pressures for unrealistic levels of economic growth, inequitable distribution of wealth and income, the excesses and hidden costs of consumerism, and the undue influence of…

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  • Community square
    • Empowering the HCI community

      Loren Terveen

      Empowering the HCI community

      One of the major commitments of the current SIGCHI Executive Committee is to sustain and grow the HCI community. My previous columns have addressed many initiatives designed to serve this goal: global development and community integration (January–February 2016); ensuring our publications are widely available (May–June 2016); supporting our sponsored…

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  • Features
    • Special Topic: Taking Action in a Changing World

      Ann Light, Chris Frauenberger, Jennifer Preece, Paul Strohmeier, Maria Angela Ferrario

      Special Topic: Taking Action in a Changing World

        Taking Action in a Changing World In the last hours of CHI 2017, a group of researchers from universities and businesses across the northern hemisphere sat down together to consider "Taking Action in a Changing World" [1]. The title of the special interest group (SIG) is significant; it speaks…

    • Glimpses of the future: Designing fictions for mixed-reality performances

      Asreen Rostami, Chiara Rossitto, Donald McMillan, Jocelyn Spence, Robyn Taylor, Jonathan Hook, Julie Williamson, Louise Barkhuus

      Glimpses of the future: Designing fictions for mixed-reality performances

      Mixed-reality performances (MRPs) are complex and hybrid artistic experiences that incorporate combinations of live and interactive performance, in which audience and performers interact with technology and digital media in real and virtual worlds [1]. Within the HCI community, performances by Blast Theory and Brendan Walker are examples of technological…

    • Crafting a place for attending to the things of design at CHI

      William Odom, Tom Jenkins, Kristina Andersen, Bill Gaver, James Pierce, Anna Vallgårda, Andrew Boucher, David Chatting, Janne van Kollenburg, Kevin Lefeuvre

      Crafting a place for attending to the things of design at CHI

      Over the past two years, we have organized workshops at the CHI conference that have focused on the "Things of Design Research" [1,2]. The goal of these workshops is simple: to explore and develop a venue at CHI for research through design (RtD) practitioners to materially share their work…

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  • Cover story
    • Exploring design trade-offs for quality of life in human-centered design

      Gerhard Fischer

      Exploring design trade-offs for quality of life in human-centered design

      To understand, foster, nurture, and support Quality of Life (QoL) is one of the most challenging design problems of the digital age. QoL is a broad concept without a precise, generally accepted definition. It is not out in the world to be discovered, but rather is an objective achieved…

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  • Calendar
    • Calendar

      INTR Staff

      Calendar

      January Group '18: 2018 ACM Conference on Supporting Groupwork (Sanibel Island, Florida, USA) Conference Dates: January 7–10, 2018 http://group.acm.org March HRI '18: ACM/IEEE International Conference on Human-Robot Interaction (Chicago, USA) Conference Dates: March 5–8, 2018 http://humanrobotinteraction.org/2018/ IUI '18: 23rd International Conference on Intelligent User Interfaces (Tokyo, Japan) Conference…

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  • Exit
    • How to buy ice cream from the red army with a smartphone

      Eli Blevis

      How to buy ice cream from the red army with a smartphone

      Contributor: Eli Blevis Curator/Editor: Rachel Clarke Genre: Interactivity in situ, humor, street photography, photographic narrative sequence The sign on the trolley reads "ice cream." The customer and seller wave their smartphones together to make the transaction via smartphone app (WeChat). The seller is wearing a Red Army uniform. In…

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