Table of Contents

VOLUME XXVI.4 July-August 2019

    • The needs of the many and the one—-Envisioning the futures we can design for

      Simone Barbosa, Gilbert Cockton

        This issue discusses the design of our futures and dives deeper into our community’s concerns with inclusion and respect for the diversity of all human beings. In Community Square, Masitah Ghazali et al. introduce us to myHCI-UX, the Kuala Lumpur ACM SIGCHI chapter, and its growth strategies through collaboration…

  • Demo Hour
    • Demo hour

      Dougie Mann, Steve Benford, Adrian Hazzard, Alan Chamberlain, Dimitri Darzentas, Juan Avila, Paul Tennent, Joe Marshall, Patrick Brundell, Brendan Walker, Andreas Krauss, Tim Moesgen, Lennart Otte

        1. TypeCase TypeCase is a keyboard that has just five buttons rather than 50. Instead of typing each key individually, you press chords, just like on a guitar. Built right into a phone case, it allows you to type without looking, with only one hand—even in your pocket. Designed…

  • What are you reading?
    • What are you reading? Dag Svanaes

      Dag Svanæs

      What are you reading? Dag Svanaes

        I cannot remember not reading. At a time before nerd became a category separate from weirdo, books were my childhood escape from small-town reality. In the safe universe between their covers, I was not the odd boy building gadgets that blinked and beeped, but rather hero, explorer, and scientist.…

  • Blog@IX
    • The perils of next-gen surveillance technology

      Juan Hourcade

      The perils of next-gen surveillance technology

        Low-cost, high-performance, data-capture, storage, and processing capabilities are changing our world. We are in the era of big data. Most large organizations are storing large amounts of data about every aspect of their operations, just in case they need it at some point, and turning it over to data…

  • How was it made?
    • How was it made? App een oma (penpal)

      Joran van der Sluis, Wessel Fletterman, Mark Zwart

      How was it made? App een oma (penpal)

        Describe what you made. We made a digital mailbox that can send and receive digital messages through physical postcards. Briefly describe the process of how this was made. We first interviewed elderly people and their caretakers. We found among the elderly both an increase in isolation as well as…

  • Columns
    • Social interaction design—Robots for harmony

      Rebekah Rousi

      Social interaction design—Robots for harmony

        Oftentimes, and quite logically, developers and scientists become fixated on considering interactions and interaction design from the perspective of humans operating machines. Throughout the decades of user experience research, more attention has been placed on non-instrumental, emotional qualities in design, yet ultimately, when considering the end goal of user…

    • Rise of the meta-designer

      Uday Gajendar

      Rise of the meta-designer

        It’s often said that one should not “go meta” because things simply get too abstract and unwieldy in the mind, trying to make sense of it all at varying levels or dimensions. But perhaps it’s exactly the right time for designers to go meta, at least as a useful…

  • Day in the Lab
    • Computational foundry

      Simon Robinson, Jennifer Pearson, Alan Dix

      Computational foundry

        How do you describe your lab to visitors? The Computational Foundry is much more than just a lab: It is an idea of the future, creating a bright beacon of hope and light that puts humans at the center of everything we do. We are in Swansea, Wales, where…

  • Forums
    • Human-building interaction: Sketches and grounds for a research program

      Hamed Alavi, Elizabeth Churchill, Mikael Wiberg, Denis Lalanne, Peter Dalsgaard, Ava gen Schieck, Yvonne Rogers

      Human-building interaction: Sketches and grounds for a research program

        Our built environment, including buildings and the urban landscape, is rapidly being reimagined and transformed in the current era of digitalization. With the incorporation of networked technologies and artificial intelligence (AI), new forms of interactivity in our built environment not only change the functions of these spaces, but also…

    • How to do better with gender on surveys: A guide for HCI researchers

      Katta Spiel, Oliver Haimson, Danielle Lottridge

      How to do better with gender on surveys: A guide for HCI researchers

        The year was 2015 and Katta, who is nonbinary and uses they/them/their pronouns, wanted to apply as a student volunteer for CHI 2016. Excited, they began to fill in the form, but alas, they were presented with only two options: male or female.   Insights Being nonbinary, though, meant…

    • Learning user interface design and the development of mobile applications in middle school

      Miriam Ferreira, Christiane von Wangenheim, Raul Filho, Fernando Pinheiro, Jean Hauck

      Learning user interface design and the development of mobile applications in middle school

        Computing in K—12 is typically taught by programming software artifacts such as mobile applications. This, however, may not cover important knowledge areas such as user interface (UI) design. Engaging K—12 students in learning basic UI design concepts and process-oriented design skills allows educators to stimulate their creative capacities as…

    • Schizophrenia and design

      Susanne Lindberg

      Schizophrenia and design

        Without a doubt, involving vulnerable users in design and research creates diverse, unpredictable, and situated challenges that in the past have often resulted in excluding these users. Despite these challenges, it is important to include vulnerable user groups, in order to battle digital exclusion and empower these groups socially…

    • Toward unified guidelines for kiosk accessibility

      Jonathan Lazar, J. Jordan, Gregg Vanderheiden

      Toward unified guidelines for kiosk accessibility

        As we explore our world, especially in urban and suburban areas and transportation hubs, we frequently encounter kiosks. Kiosks exist in many different forms: At home improvement stores, kiosks allow you to purchase items that are not physically available in the store. At grocery stores, kiosks allow you to…

    • We need to know

      Nia Easley

      We need to know

        In 2015, I began an M.F.A. project that became an installation with an as yet unanswered question behind it: How can design be used to elucidate some of the more complicated and sensitive social issues of our time? To explore this question, I have tried to imagine ways in…

  • Community square
    • myHCI-UX: Taking HCI in Malaysia to greater heights

      Masitah Ghazali, Murni Mahmud, Eunice Sari

      myHCI-UX: Taking HCI in Malaysia to greater heights

        The Kuala Lumpur ACM SIGCHI chapter, myHCI-UX, is now two years old. HCI was first starting to find its place in Malaysia circa 2005–2007, when many Malaysian researchers were returning home after completing their postgraduate degrees in HCI. After many meet-ups of HCI academics and practitioners, support from ACM…

  • Features
    • Video games for mental health

      Max Birk, Greg Wadley, Vero Vanden Abeele, Regan Mandryk, John Torous

      Video games for mental health

        In recent years, mental illness has become recognized as a major disease burden globally. According to the World Health Organization, depression is the leading cause of disability around the globe [1]. But not everyone has access to care. This has created a need for innovative approaches to close the…

    • Designing from the rural

      Jean Hardy, Chanda Phelan, Morgan Vigil-Hayes, Norman Su, Susan Wyche, Phoebe Sengers

      Designing from the rural

        Human-computer interaction is dominated by urban spaces, particularly superstar cities that have become hubs of education and technological innovation [1]. In many ways, this is natural for HCI: These cities, such as San Francisco and Boston, are home to most major tech companies and universities, as well as the…

    • Toward human-centered AI: A perspective from human-computer interaction

      Wei Xu

      Toward human-centered AI: A perspective from human-computer interaction

        In a 2018 survey of emerging trends among 6,300 corporate IT executives around the world, Accenture found that the foremost concern was citizen artificial intelligence (AI)—that AI research and development should make AI-based solutions responsible and productive actors in society. This means that as AI is developed further, attention…

    • 10 things you should know about algorithmic fairness

      Allison Woodruff

      10 things you should know about algorithmic fairness

        Algorithmic systems increasingly shape the information that people are exposed to, as well as influence their chances in areas such as employment, education, and finance. In some cases, algorithmic systems are more or less favorable to certain groups or individuals, reflecting or amplifying human biases or introducing new biases.…

    • It’s time to rediscover HCI models

      Antti Oulasvirta

      It’s time to rediscover HCI models

        During the formative years of HCI, Stuart Card asserted that the tortoise of accumulative science would outrun the hare of intuitive design. It’s time to look at the tortoise again. It’s commonly held, and corroborated by our textbooks, that modeling in HCI started and ceased with GOMS (goals, operators,…

  • Cover story
    • The future’s hybrid nature

      Verena Fuchsberger

      The future’s hybrid nature

        As an HCI researcher or practitioner, you may often be confronted with the question of what you imagine the digital future will look like. How do you answer? The only valid reply may be that we don’t know. But I am also confident in saying that it won’t be…

  • Calendar
    • Featured conferences

      INTR Staff

      Featured conferences

        CSBio’19: 10th International Conference on Computational Systems-Biology and Bioinformatics (Nice, France) Conference Dates: December 4–7, 2019 Submission Deadlines Full Papers: July 15, 2019 To extract biological knowledge from the data and translate it into benefits for society, novel and advanced computational tools are needed for data analysis. The…

  • Exit
    • New device, who dis?

      David Shamma

      New device, who dis?

        Contributor: David A. Shamma Curator/Editor: Anne Spaa Genre: Trust, IoT, devices, security How can we design trust interactions across a plurality of devices and ecosystems?   ©2019 ACM  1072-5520/19/07  $15.00 Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted…