Table of Contents

VOLUME XXX.6 November - December 2023

  • WELCOME
    • Some Food for Thought and Some (Digital) Things to Digest

      Elizabeth Churchill, Mikael Wiberg

        Welcome to the November—December issue of Interactions! In this issue, we want to continue to build on both the established foundations and the legacy of the past few years, bringing critical perspectives and design and engineering together in a collection of features, forums, columns, and more. We are in…

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  • What are you reading?
    • What are you reading? Jie Li

      Jie Li

      What are you reading? Jie Li

        The 1994 movie Eat Drink Man Woman, directed by Ang Lee, tells the story of widowed master chef Mr. Chu, who expresses his love for his family by preparing feasts every Sunday. During their last family meal, Mr. Chu shares a memorable speech: "Life is not like the mise…

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  • Blog@IX
    • Psychological Privacy: How Perceptual Publicity Can Support Perceived Publicity

      Wee Kiat Lau, Lisa Valentina Eberhardt, Marian Sauter, Anke Huckauf

      Psychological Privacy: How Perceptual Publicity Can Support Perceived Publicity

        Picture this: Sitting in his kitchen, young Tim chuckles at the recent misfortune of neighbors who fell prey to burglars. At the same time, he's enthusiastically experimenting with a banking app on his fresh-off-the-assembly-line computer, a machine devoid of even the most fundamental antivirus protection. This scenario is a…

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  • Exhibit X
    • Spawns: A Collection of Eating Accessories Designed with Artisanal Intelligence

      Giorgio Olivero (Giosampietro)

      Spawns: A Collection of Eating Accessories Designed with Artisanal Intelligence

        Spawns is a collection of silverware featuring a signature look and a unique feel, providing new and unseen opportunities for usage. The products are dreamy in their design and crafted with impeccable quality and precision thanks to a collaboration with one of the most renowned silversmith factories in Italy.…

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  • Columns
    • Strategy Requires Execution

      Jon Kolko

      Strategy Requires Execution

        For the sake of contemplation, imagine there are two types of design work. The first is strategic design. This includes visioning, cultural commentary, big societal or corporate shifts, the politics of design, a focus on ethics, discursive futuring, and so on. The activities involved in this type of design…

    • Artificial: Better or Worse?

      Jonathan Bean

      Artificial: Better or Worse?

        In the scrum of news about artificial intelligence, a fundamental question remains unexamined: Will the general public regard AI as superior to human intelligence? One can cherry-pick evidence from other contexts to suggest some of us are predisposed to assume that AI is more reliable than mere humans. The…

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  • Making/breaking
    • Out in the Cold: Recalcitrant Robots

      Tessa Lau

      Out in the Cold: Recalcitrant Robots

        Designing, developing, and maintaining hardware presents unique challenges. At Dusty Robotics, we develop robot-powered tools for the modern construction workforce. Here's a story of fixing finicky robots. A Dusty Robotics FieldPrinter. In December 2021, we started getting reports from the field about unpredictable behavior when our robots were turned…

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  • Forums
    • Building Dreams Beyond Labor: Worker Autonomy in the Age of AI

      Dan Calacci

      Building Dreams Beyond Labor: Worker Autonomy in the Age of AI

        In April 2023, four months after ChatGPT was released, the Writers Guild of America (WGA), which represents screen and TV writers, was on the verge of a strike vote heading into contract negotiations. Before negotiating, they published a list of the broad goals the union's bargaining committee would take…

    • Unleashing Immersive Experiences: The Power of Gesture-Based VR Interaction

      Nour Halabi, Evan Jones, Pejman Mirza-Babaei

      Unleashing Immersive Experiences: The Power of Gesture-Based VR Interaction

        Games, as a platform, have the power to transport us to different worlds, providing unique and captivating experiences. In the realm of virtual reality, this potential is amplified, offering a level of immersion that was previously unimaginable. What makes VR even more exciting is the possibility of gesture-based interactions,…

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  • Community square
    • Purpose, Passion, Growth, and Service: Why You Should Join a SIGCHI Chapter

      Matt Jones

      Purpose, Passion, Growth, and Service: Why You Should Join a SIGCHI Chapter

        When you hear the name SIGCHI, what comes to mind first? For many, I expect it's the conferences and other events that SIGCHI volunteers curate and organize every year. When you attend one of these events, you probably—like me—are inspired and enthused by the passion, energy, and diversity of…

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  • Features
    • Enjoying Wine: Opportunities and Challenges for Interaction Design

      Jeni Paay

      Enjoying Wine: Opportunities and Challenges for Interaction Design

        Wine…makes most drinkers think     — Plato, Cratylus, 388 BCE   Insights → Making and drinking wine are important parts of our social, spiritual, and economic lives. → The wine industry is under threat from changing environmental conditions due to global warming. → HCI and AI can tackle the challenges…

    • Designing for Uncertain Futures: An Anticipatory Approach

      Tim Moesgen, Antti Salovaara, Felix A. Epp, Camilo Sanchez

      Designing for Uncertain Futures: An Anticipatory Approach

        As climate change, economic instability, new uses of AI, and other transformations are affecting the world, life is becoming more volatile, uncertain, complex, and ambiguous (often referred to as a VUCA world). This poses a challenge for humans, organizations, and governments to navigate. Exploring the potential impact of these…

    • Money as an Interface

      Belén Barros Pena

      Money as an Interface

        Money, it would seem, has always been a puzzle. — Geoffrey Ingham Nobody seems to know what money is. This is despite all of us using money every day—or perhaps because of it. The question What is money? has traditionally been a subject reserved for economists. Their standard answer…

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  • Cover story
    • Memory Bites: From Earth to Space and Back

      Marianna Obrist, Carlos Velasco

      Memory Bites: From Earth to Space and Back

        Imagine yourself on a NASA one-year mission to the International Space Station (ISS), with just a few crewmates in a small, isolated environment that blurs the line between familiar and unfamiliar. You have access to food for sustenance, but its appearance, taste, and the way you interact with it…

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  • Calendar
    • Calendar

      INTR Staff

      Calendar

        November ISS '23: Interactive Surfaces and Spaces (Pittsburgh, PA, USA) November 5–8, 2023 https://iss.acm.org/2023 CI '23: Collective Intelligence Conference (Delft, Netherlands) November 6–19, 2023 https://ci.acm.org/2023/ 4S 2023 (Honolulu, HI, USA) November 8–11, 2023 https://www.4sonline.org/meeting/   December MUM '23: 22nd International Conference on Mobile and Ubiquitous Multimedia (Vienna, Austria) December…

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  • Exit
    • Bukit Brown Index #133

      Jennifer Teo

      Bukit Brown Index #133

        Contributor: Jennifer Teo, [email protected] Curator/Editor: Jude Yew Triptych of the Unseen (Redux) is a virtual reality installation artwork by Post-Museum in Singapore. Since 2011, Post-Museum has been involved in trying to save Bukit Brown, an important cemetery and nature space in Singapore. The artwork encapsulates the issues of the…

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