Table of Contents
VOLUME XXVII.3 May - June 2020
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WELCOME
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Responding to the COVID-19 pandemic: An invitation
Mikael Wiberg, Alex Taylor, Daniela Rosner
As the Interactions editorial team, we have made the decision to keep the content for this issue of the magazine much as it's always been, but to rethink the content for our upcoming July–August issue. In this issue, the features, columns, and forum articles were prepared and produced well…
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Demo Hour
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Demo hour
Patrick Tresset, Stephanie Wilson, Timothy Neate, Abi Roper, Jane Marshall, Madeline Cruice, Nantia Koulidou, Caroline Claisse, Daniela Petrelli, Luigina Ciolfi, Nick Dulake, Mark Marshall
1. Human Study#1, 5RNP Human Study#1, 5RNP is a performative installation where a human becomes an actor to be sketched by five robots. The drawing sessions last 20 minutes, during which time they cannot see the drawings in progress. The sitter sees only the machines, alternating between observing and…
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What are you reading?
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What are you reading? Priya C. Kumar
Priya Kumar
My research explores how privacy operates in the digital age, but I'm finding much privacy literature, with its focus on individual control and data protection, stifling. These books animate my thinking and spark new directions for research. Meeting the Universe Halfway: Quantum Physics and the Entanglement of Matter and…
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Blog@IX
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Sitting with Hakken
Gopinaath Kannabiran
The last time I met David Hakken was at his office. We both knew we would not meet again. He was calm; sitting with him, there in his office, felt comforting. He told me he did not know how long he had to live, and that the next course…
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How was it made?
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How was it made? CuGo
Kongpyung Moon, Peng Gao
Describe what you made. We made an interactive board game where human players have to collaborate with robots in order to achieve certain goals, such as stacking passive blocks. We built modular reconfigurable robots (MRR), which human players can connect together in chains of up to four modules. When…
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Columns
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HCI magic across Africa
Anicia Peters
If I had a magic wand, I would want to wave it across my beloved continent, Africa, and make HCI a household term. Before I utter the magic word, let me elaborate on my choice. I find it difficult these days to articulate this dream that started out so…
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Unmasking invisibility
Jonathan Bean, Kristina Currans, Nicole Iroz-Elardo
The technological intervention of shared electric scooter (e-scooter) programs into cities, from companies such as Bird, Lyft, and Razor, carries much more than the promise of increased mobility with fewer carbon emissions. New technologies, such as e-scooters, have an uncanny ability to unmask existing gaps—known and unknown—in infrastructure that…
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Day in the Lab
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Creative interactions lab @ Carleton University
Sara Nabil, Audrey Girouard
How do you describe your lab to visitors? At the Creative Interactions Lab, we explore novel interaction techniques and shape: We work with flexible, soft, shape-shifting, and unconventional interactive materials to develop emerging technologies. Our lab specializes in deformable and wearable user interfaces with applications in accessibility and gaming,…
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Forums
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Who does the work of data?
Naja Møller, Claus Bossen, Kathleen Pine, Trine Nielsen, Gina Neff
Many people are involved in making large-scale data, yet only some of the tasks involved are getting attention from researchers or recognition by the managers who are reorganizing the data-driven workplace. Despite the emergence of occupations like data analyst and data scientist, much of the work that makes data…
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Designing a design-a-hack-a-thon: Augmenting hackathons with human-centered design
Jennifer Taylor, Stephanie Sherman
Human-centered design (HCD) is championed as a means to better understand the activities, goals, and interactions of people with technology, toward designing solutions grounded in the right problem or need. We sought to explore how HCD could be integrated into events that focus on tackling complex problems but currently…
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Designing for aspirations
Kentaro Toyama
About a dozen years ago, I visited a rural area in Jhansi, in the heart of India, to visit projects run by a social enterprise called Development Alternatives. The organization's mission was to find ways to improve local livelihoods sustainably. I still remember how impoverished the area seemed to…
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Technologies for healthy work
Luke Haliburton, Albrecht Schmidt
The majority of interactive systems are designed to support specific tasks. Evaluations are typically aimed at how well the systems support these tasks and create positive user experiences. A text-input technique is evaluated on input speed and ease of use concerning the immediate goal at hand. However, a larger…
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Community square
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Supporting accessibility at SIGCHI conferences
Helena Mentis, Regan Mandryk, Allison Druin, Andrew Kun, Shaowen Bardzell
As identified by Jen Mankoff [1] four years ago, accessibility at our conferences is a wicked problem that requires an alignment of mental models as well as clear communication. Thus, we are taking this opportunity to communicate what SIGCHI has put in place over the past four years and…
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Features
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Modeling humans via physiological and behavioral signals
Ronnie Taib, Shlomo Berkovsky
The time has come to accurately and unobtrusively model humans! Modeling humans—whether in terms of their skills, emotions, or attitudes—can help us deliver tailored services, interaction, and information. Let's teach math by associating each formula with other concepts and formulas the student already knows. Let's recommend movies based on…
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What is the point of fairness?
Cynthia Bennett, Os Keyes
As machine learning becomes more ubiquitous, questions of AI and information ethics loom large. Much concern has been focused on promoting AI that results in more fair outcomes that do not discriminate against protected classes, such as those marginalized on the basis of gender and race. Yet little of…
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Physical computing for children: Shifting the pendulum back to Papertian ideals
Swamy Ananthanarayan, Susanne Boll
These days, children have many types of physical computing platforms, robotics devices, and computational toys available to them in both educational and domestic settings. The abundance of these devices for children are the fruits of research initiatives that began in the late 1960s. Seymour Papert's constructionist principles about actively…
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Audio VR—Did video kill the radio star?
Francisco Kiss, Sven Mayer, Valentin Schwind
Today we see a global trend emphasizing the visual over other media. Visual media pervades our lives in the form of text, images, and video. Already in the mid-18th century, humans were fascinated by visual and often animated projections, such as magic lantern shows. With the advent of cinematography,…
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Cover story
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The forgotten margins: What is community-based participatory health design telling us?
Christina Harrington
Methods of participatory design have been celebrated for their potential to democratize the design process and amplify voices through the collaborative development of products, systems, and physical spaces. Participatory design has been found to elicit both empowerment and the ownership of decision making regarding technology management, particularly in areas…
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Calendar
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Featured conferences
INTR Staff
ICMI '20: 22nd International Conference on Multimodal Interaction (Utrecht, Netherlands) Conference Dates: October 25–29, 2020 https://icmi.acm.org/2020/ Submission Deadlines Full Papers: May 4, 2020 ICMI is the premier international forum for multidisciplinary research on multimodal human-human and human-computer interaction, interfaces, and system development. The conference focuses on theoretical and empirical…
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Exit
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Fallback
Bahareh Saboktakin, Yi-Fan Hsieh, Qifan Zhao, Khulood Alawadi
Contributor: Bahareh Saboktakin, Yi-Fan Hsieh, Qifan Zhao, and Khulood Alawadi Curator/Editor: Anne Spaa The Internet is both a promise and a threat. How might we resist a government-imposed shutdown? ©2020 ACM1072-5520/20/05$15.00 Permission to make digital or hard copies of all or part of this work for personal or…
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