Table of Contents

VOLUME XXI.6 November-December 2014

  • Demo Hour
    • Demo hour

      Joanna Dauner, Emre Karagozler, Matthew Glisson, Chris Speed, Mark Hartswood, Eric Laurier, Siobhan Magee, Fionn Tynan-O'Mahony, Martin de Jode, Andrew Hudson-Smith, Jiffer Harriman, Anna Feit, Antti Oulasvirta

      1. Electric Flora Electric Flora is an installation that creates interactivity by harvesting electrostatic energy from the human body to generate light choreographies. The user produces electrical charge with the friction of their feet on the floor. Wearing Teflon shoes amplifies the charge. Every time the user gets in…

  • Departments
    • Feedback

      INTR Staff


      Smart Energy in Everyday Life: Are You Designing for Resource Man? By Yolande Strengers July - August 2014 DOI: 10.1145/2621931 With the advent of electricity at Menlo Park by Edison and its underlying scientific and commercial foundation, the emergence of Resource Man seems inevitable. Resource Man, with all his…

    • HCI Korea and the SIGCHI Korea chapter

      Tuomo Kujala, Geehyuk Lee, Hwanyong Lee, Youn-kyung Lim

      HCI Korea and the SIGCHI Korea chapter

      In 1990, a research group at the KAIST Center for AI Research (CAIR) organized a special interest group for HCI in the Korean Institute of Information Scientists and Engineers (KIISE). KIISE SIGHCI continued to expand its membership, and in 2005 became an independent organization, the HCI Society of Korea…

    • Community calendar

      INTR Staff

      Community calendar

      November GROUP 2014 - ACM Conference on Supporting Groupwork (Sanibel Island, Florida, USA) Conference Dates: November 9-12, 2014 VIS 2014 - IEEE Visual Analytics Science and Technology, IEEE Information Visualization, and IEEE Scientific Visualization (Paris, France) Conference Dates: November 9-14, 2014 VRST 2014 - 20th ACM Symposium…

  • Columns
    • The need for design history in HCI

      Carl DiSalvo

      The need for design history in HCI

      Last summer I had the opportunity to visit the Triennalle di Milano, an Italian design museum. One of the exhibitions was "Italian Design Beyond the Crisis: Autarky, Austerity, Autonomy," which proposed and examined the idea that economic crisis might generate creative designs. It included work from three decades: the…

    • Why I teach theory

      Jon Kolko

      Why I teach theory

      As an educator, I'm painfully aware of the challenges of curricular design. Far and away the largest challenge in building a curriculum is fitting the quantity of material into a realistic course structure. It's a zero-sum game; for each topic I add, I have to remove something. Design, like…

  • Day in the Lab
    • Urban informatics research lab, Queensland University of Technology

      Mark Bilandzic, Marcus Foth

      How do you describe your lab to visitors? The Urban Informatics Research Lab brings together a group of people who focus their research on interdisciplinary topics at the intersection of social, spatial, and technical research domains—that is, people, place, and technology. Those topics are spread across the breadth of…

  • Forums
    • Manufacturing for makers: From prototype to product

      Amanda Williams, Bruno Nadeau

      Manufacturing for makers: From prototype to product

      The democratization of manufacturing has been called the Third Industrial Revolution [1,2], and indeed its global significance may prove to be enormous. Along with advances in prototyping and knowledge sharing, easier routes to manufacturing have enabled the burgeoning "maker movement" and allow HCI researchers to innovate faster than ever…

    • Anti-oppressive design

      Thomas Smyth, Jill Dimond

      Anti-oppressive design

      In recent years the HCI community has expressed interest in the social impact of technology. Various research projects have explored how technology can be designed to enhance civic participation and public discourse, provide succor during crises and natural disasters, extend services to the homeless, support national reconciliation after civil…

    • Antisocial computing

      David McDonald, David Ackley, Randal Bryant, Melissa Gedney, Haym Hirsh, Lea Shanley

      Antisocial computing

      Social computing technologies offer many broad societal-level impacts—more effective crisis response, individually tailored education, effective workforce retraining, participatory governance, citizen journalism, entertainment and leisure activity, and improvements in individual wellness and healthcare, to name a few. But like many technologies, social computing is neither exclusively good nor bad (see…

    • Designing for sustainable development in a remote Mexican community

      Mario Rocha, Carlos Sandoval

      Designing for sustainable development in a remote Mexican community

      We like to think about technology as a magic bullet that can solve every little problem around us efficiently and with ease. As we all know, unfortunately this is not the case, though technology might get us closer to a solution or at least help us to better understand…

    • The usefulness of traditional usability evaluation methods

      Gitte Lindgaard

      The usefulness of traditional usability evaluation methods

      Calls for novel user experience (UX) evaluation methods have been echoing through the HCI literature for several years. Although the traditional notions of effectiveness, efficiency, and satisfaction may not adequately capture all types of new interactive experiences, novel approaches would not necessarily render existing evaluation methods irrelevant. As Tom…

  • Features
    • COVER STORY: From designing to co-designing to collective dreaming: Three slices in time

      Liz Sanders, Pieter Stappers

      Over the past three decades we have witnessed shifts, connections, and reframings in just about every area of design: how design is done, who is doing it, for what goals, and what its results are. These changes show a move from the designing of things to interactions to systems,…

    • Billions of interaction designers

      Eli Blevis, Kenny Chow, Ilpo Koskinen, Sharon Poggenpohl, Christine Tsin

      Billions of interaction designers

      In this article we focus on interaction design education and share a vision for its future based on our combined years of teaching in design schools, in HCI-oriented programs, and in hybrids of the two [1]. Our larger goal is to overcome the guild-like thinking in much of design…

    • The fog phone

      Sarah Sterling, Leslie Dodson, Hawra Al-Rabaan

      The fog phone

      Over the past five years, Interactions has brought HCI for development (HCID) into focus with contributions from authors such as Kentaro Toyama, Neil Patel, Edwin Blake, and Shikoh Gitau. This work continues to espouse participatory, user-centered design paradigms to effectively remove barriers to technology access and use. In particular,…

    • The Hawthorne studies and their relevance to HCI research

      Željko Obrenović

      The Hawthorne studies and their relevance to HCI research

      The Hawthorne studies are best known for the Hawthorne effect, namely that those who perceive themselves as members of the experimental or otherwise favored group tend to outperform their controls, often regardless of the intervention. Secondary sources describing the Hawthorne effect (e.g., [1,2]) tell us that in an experiment…

    • Building a world of habitable bits

      Yuichiro Takeuchi

      Building a world of habitable bits

      "The Computer for the 21st Century" [1], the 1991 essay by Mark Weiser in which he introduced his vision of ubiquitous computing (ubicomp), has firmly emerged as one of the most impactful writings in computer science from the past several decades. Looking back, it is hard not to be…

    • Are mobile users more vigilant?

      M. Phillips

      Are mobile users more vigilant?

      Imagine you are standing on a bustling street corner waiting for the pedestrian crossing signal. A rushing commuter pushes by, navigating into the crosswalk. Maybe he's late for work. He watches for cars while crossing the street. Now, imagine this commuter has a mobile phone in his pocket, buzzing…

  • Visual thinking gallery
    • Group selfie

      Eli Blevis

      Group selfie

      Genre: Conceptual blending Four women hoist a smartphone camera using a purpose-built monopod with a shutter-control extension to take a group self-portrait. Not only does this eliminate the need for a tripod and self-timer or cable release (or the need to ask a stranger to take a picture of…