Table of Contents

VOLUME XXII.1 January + February 2015

  • Demo Hour
    • Demo hour

      Jutta Fortmann, Heiko Müller, Wilko Heuten, Susanne Boll, Jari Kangas, Deepak Akkil, Jussi Rantala, Poika Isokoski, Päivi Majaranta, Roope Raisamo, Pavel Orlov, Roman Bednarik, Héctor Caltenco, Henrik Larsen, Per-Olof Hedvall

      1. Presenting Information on Wrist-Worn Point-Light Displays Wearable devices with small form factors create a need for simple displays that present information through single light spots. What should these displays look like and how should they present information in daily life? In this work we built a light bracelet…

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  • Columns
    • Embodying phenomenology in interaction design research

      Jelle Stienstra

      Embodying phenomenology in interaction design research

      Throughout life, I have been taught to think by generalizing, ordering, discretizing, modeling, measuring, calculating, objectifying, structuring, and so forth. Educated in the Netherlands and trained as an industrial designer, I possess a skill set built profoundly upon these approaches. With them, I feel acquainted and comfortable; they form…

    • Conversations on making

      David Cuartielles, Jonathan Bean, Daniela Rosner

      Conversations on making

      In a column last year ("Making: Movement or Brand?" January - February 2014), we argued that the maker "revolution" may be best understood as a brand rather than a social movement. While proponents view makers as part of a new creative class that circumvents conventional mass consumption, we noted…

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  • Special topic
    • Interactions in Asia: Introduction

      Tek-Jin Nam

      Interactions in Asia: Introduction

      The year 2015 is considered the future in the film Back to the Future. The Blade Runner's world is merely four years into the future. Thirty years ago, movies that depicted the future frequently used Asian streets in futuristic scenes—visionaries clearly imagined the growing influence of Asia in future…

    • Designing a ‘real experience’ for CHI 2015

      Bo Begole, Jinwoo Kim

      Designing a ‘real experience’ for CHI 2015

      Since the first CHI conference more than 30 years ago, the CHI community has aspired to be truly international. Following a number of successful conferences held outside North America, the first CHI conference in Asia will take place in Seoul, Korea, from April 18 to 23, 2015. During our…

    • HCI in Korea: Where imagination becomes reality

      Kun-Pyo Lee, Tek-Jin Nam

      HCI in Korea: Where imagination becomes reality

      "Please design the icons of our microwave." This was the first HCI-related project brief that one of us (Lee) received from a company 20 years ago. Recently the brief has changed to "Please suggest new application scenarios for the new deformable transparent display technology to enhance user experience." These…

    • Asian researchers at the CHI conference

      Daisuke Sakamoto

      Asian researchers at the CHI conference

      According to Christoph Bartneck's 2009 scientometric analysis of CHI conference proceedings [1], Asian researchers' activity at the CHI conference was very small at that point; between 1982 and 2008, only 3.61 percent of papers in the main conference proceedings were from Asian countries, and Japan was the only country…

    • A flourishing field: A guide to HCI in China, Taiwan, and Singapore

      Ellen Do

      A flourishing field: A guide to HCI in China, Taiwan, and Singapore

      This article provides an overview of diverse Chinese HCI activities. This may appear to be a description of an elephant by a blind person, but nevertheless, pao zhuan yin yu (throw brick attract jade)—I toss something out there to entice others to contribute. Some speculate the 21st century will…

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  • Day in the Lab
    • movingstories, Simon Fraser University

      Thecla Schiphorst, Philippe Pasquier

      What is movingstories? movingstories is an interdisciplinary collaborative research group that focuses on movement within technology design. We strive to create new practices, models, and systems that can lead to the design of digital technologies that incorporate more richly articulated human movement knowledge, such as digital tools for movement,…

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  • Forums
    • mHealth + Proactive Well-being = Wellth Creation

      Elizabeth Churchill, m. schraefel

      mHealth + Proactive Well-being = Wellth Creation

      As of late 2013, 39 percent of the world's population is connected to the Internet. Europe stands at 68.6 percent, with the EU at 76.5 percent; the U.S. is at 84.9 percent, with all the Americas at 62.3 percent. Even areas known to have a higher percentage of their…

    • Public policy and violence in video games

      Joyram Chakraborty, Nirali Chakraborty

      Public policy and violence in video games

      Public policies can influence many different types of interfaces. Popular topics within HCI that are subject to rules and regulations include accessibility, voting, and healthcare. However, as the HCI community has gotten more involved with the development of gaming systems, it is also important to examine how games are…

    • Play it seriously: Fostering innovative engagement with sustainability

      Nassim Jafarinaimi, Eric Meyers

      Play it seriously: Fostering innovative engagement with sustainability

      During the 2008 U.S. presidential campaign, then-candidate Barack Obama quipped in a debate-preparation session: "Well, the truth is, Brian, we can't solve global warming because I f—ing changed lightbulbs in my house. It's because of something collective" [1]. This candid quote illustrates the discursive tension around environmental sustainability: Though…

    • Lessons in customer experience leadership

      Catherine Courage

      Lessons in customer experience leadership

      In 2009, I joined Citrix as VP of product design, charged by CEO Mark Templeton to transform the traditionally engineering-driven organization into a leader of design excellence. Central to my journey were the principles of design thinking and the idea that by deeply understanding customer needs, opportunities for innovation…

    • Following or leading? The HCI community and new interaction technologies

      Albrecht Schmidt

      Following or leading? The HCI community and new interaction technologies

      Buzzwords like ubiquitous computing, the Internet of Things, and cyber-physical systems reflect how computing and communication have become the technological core of many things we use in everyday life. This fundamentally changes the impact of human-computer interaction. Many interactions in the real world, such as listening to music, unlocking…

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  • Community square
    • Supporting growth

      Gerrit van der Veer

      Supporting growth

      Information and communication technology (ICT) is penetrating a growing number of activity types (e.g., professional, personal, leisure, healthcare, public and private services) and spreading fast geographically. At the same time, the importance of HCI is increasing worldwide and the variety of applications and contexts is in a growth spurt.…

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  • Features
    • Designing the connected everyday

      Elisa Giaccardi

      How often have you found yourself interacting online at the dinner table? Our daily routines often incorporate tweeting, facebooking, and the use of other online platforms while in the company of friends. Yet from Silicon Valley to Amsterdam, friends sometimes stack their phones on the table to stop this…

    • Vehicle interaction tailored to you

      Carl Normark

      Vehicle interaction tailored to you

      We are all individuals, with our own specific needs, wants, desires, and capabilities. And we all view everyday technological gadgets differently. One person's troublesome computerized hindrance might just be another's enabling and helpful tool. The same equivocality also applies to our cars. Some people use their car for daily…

    • Sketching sound with voice and gesture

      Davide Rocchesso, Guillaume Lemaitre, Patrick Susini, Sten Ternström, Patrick Boussard

      Sketching sound with voice and gesture

      What does a sound designer do? Walter Murch is credited for introducing the term sound designer both to describe his own contribution to the movie Apocalypse Now and to circumvent the constraints that trade unions imposed on the film industry, because his job was neither sound editor nor sound…

    • Interactions in Asia: Introduction

      Tek-Jin Nam

      Interactions in Asia: Introduction

      The year 2015 is considered the future in the film Back to the Future. The Blade Runner's world is merely four years into the future. Thirty years ago, movies that depicted the future frequently used Asian streets in futuristic scenes—visionaries clearly imagined the growing influence of Asia in future…

    • Designing a ‘real experience’ for CHI 2015

      Bo Begole, Jinwoo Kim

      Designing a ‘real experience’ for CHI 2015

      Since the first CHI conference more than 30 years ago, the CHI community has aspired to be truly international. Following a number of successful conferences held outside North America, the first CHI conference in Asia will take place in Seoul, Korea, from April 18 to 23, 2015. During our…

    • HCI in Korea: Where imagination becomes reality

      Kun-Pyo Lee, Tek-Jin Nam

      HCI in Korea: Where imagination becomes reality

      "Please design the icons of our microwave." This was the first HCI-related project brief that one of us (Lee) received from a company 20 years ago. Recently the brief has changed to "Please suggest new application scenarios for the new deformable transparent display technology to enhance user experience." These…

    • Asian researchers at the CHI conference

      Daisuke Sakamoto

      Asian researchers at the CHI conference

      According to Christoph Bartneck's 2009 scientometric analysis of CHI conference proceedings [1], Asian researchers' activity at the CHI conference was very small at that point; between 1982 and 2008, only 3.61 percent of papers in the main conference proceedings were from Asian countries, and Japan was the only country…

    • A flourishing field: A guide to HCI in China, Taiwan, and Singapore

      Ellen Do

      A flourishing field: A guide to HCI in China, Taiwan, and Singapore

      This article provides an overview of diverse Chinese HCI activities. This may appear to be a description of an elephant by a blind person, but nevertheless, pao zhuan yin yu (throw brick attract jade)—I toss something out there to entice others to contribute. Some speculate the 21st century will…

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  • Community calendar
    • Community calendar

      INTR Staff

      Community calendar

      January ICAART 2015 - 7th International Conference on Agents and Artificial Intelligence (Lisbon, Portugal) Conference Dates: January 10-12, 2015 http://www.icaart.org/ TEI 2015 - 9th International Conference on Tangible, Embedded and Embodied Interaction (Stanford, USA) Conference Dates: January 15–19, 2015 http://www.tei-conf.org/15 February Interaction 15 - IXDA's Annual Interaction Design…

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  • Visual thinking gallery
    • Sunday social gathering, CBD, Hong Kong

      Eli Blevis

      Sunday social gathering, CBD, Hong Kong

      Genre: Street photography, feminist HCI: women and labor conditions Migrant domestic workers occupy an outdoor stairway in the Central Business District of Hong Kong on a Sunday in May 2014. We can surmise that this social gathering occurs here because there are not enough more suitable locations available to…

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