Table of Contents

VOLUME XXVI.6 November - December 2019

  • WELCOME
    • Our values and our whole selves amplified, sensing, and sensed

      Simone Barbosa, Gilbert Cockton

      As practitioners and researchers, we are always dealing with multiple and evolving perspectives, tensions, and tradeoffs. In this issue's cover story, Amy Ogan discusses the good and the bad of classroom sensing for teacher development. Paul Dourish urges us to acknowledge and escape the legitimacy trap into which UX…

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  • Demo Hour
    • Demo hour

      Paulina Yurman, Marloes Bhömer, Renee Noortman, Britta F. Schulte, Paul Marshall, Saskia Bakker, Anna Cox, Alexis Begnoche, Jurrian van Geest, Beth Grimmer, Thijmen Langendam, Nanda Schellingerhout, Martin Havranek, Aadjan van der Helm, Wouter van der Hoog, Tomasz Jaskiewicz, Jakob Lehr

      1. A Smartphone in the Nursery How can experiments in design explore the role of smartphones for mothers and young children? How can these designs be used to prompt conversations and explore potentials for change? This research used experimental and suggestive artifacts as conversational probes, inviting participants to interpret…

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  • What are you reading?
    • What are you reading? Ron Wakkary

      Ron Wakkary

      What are you reading? Ron Wakkary

      I have been working on a book called Things We Could Design (MIT Press, forthcoming). In writing the book, I've learned that far more time is spent reading than writing! My desk is spilling over with piles of books and articles on philosophy and design. In the book I…

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  • Blog@IX
    • Finsterworlds

      Johannes Schöning

      Finsterworlds

      I am fascinated by novel technology. This had already started by kindergarten, but when I studied computer science, I read Mark Weiser's seminal paper "The Computer for the 21st Century" [1]. This paper awoke my passion for HCI and ubicomp, so I decided to work in this field, as…

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  • How was it made?
    • How was it made? The Loupe

      Dick van Dijk

      How was it made? The Loupe

      Describe what you made. We developed a tool for museum visitors that provides access to multiple layers of information: an interactive magnifying glass. The Loupe prompts users to search for objects by displaying their outline on a concealed phone display. If the visitor matches the outline of the object…

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  • Columns
    • The day I am a design researcher, not a woman

      Kristina Höök

      The day I am a design researcher, not a woman

      A few years back, I was asked to give a short presentation at the women's (later renamed "diversity") breakfast at the CHI conference. The main message in my talk was, I come to this conference as a researcher, not as a woman! I was angry and upset that we…

    • Humanizing the experience in the era of automation

      Uday Gajendar

      Humanizing the experience in the era of automation

      We are living in an age of automation, where computational intelligence guided by algorithms in apps and sensors is woven into our daily lives. What does this mean for the human aspect of experiencing such literally artificial intelligence? The challenge before us is the act of humanization itself—shaping tech…

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  • Day in the Lab
    • INOVE

      Roberta de Andrade, Ingrid Monteiro

      INOVE

      How do you describe your lab to visitors? We are not a single laboratory, but rather a set of laboratories, rooms, and specialized spaces, located on the campus of the Federal University of Ceará in Quixadá, in the northeast region of Brazil. These spaces have distinct and integrated purposes…

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  • Forums
    • The design space of media architecture displays

      Kim Halskov, Aron Fischel

      The design space of media architecture displays

      Media architecture, a subfield of interactive surfaces and architecture, is the term for digital technologies at large scale integrated into the built environment. This field emerged from the common practice of mounting large displays on the facade of a building, also known as urban screens. Iconic media architecture installations…

    • Straighten up and fly right: Rethinking intersectionality in HCI research

      Yolanda Rankin, Jakita Thomas

      Straighten up and fly right: Rethinking intersectionality in HCI research

      If Black women were free, it would mean that everyone else would have to be free since our freedom would necessitate the destruction of all the systems of oppression. —The Combahee River Collective Insights Intersectionality is currently gaining traction in the context of human-computer interaction (HCI) research [1,2],…

    • Confronting the tensions where UX meets AI

      Henriette Cramer, Juho Kim

      Confronting the tensions where UX meets AI

      AI research has now been around for about 65 years, and the consequences of design decisions on AI outcomes have been a lively debate for 20-plus years [1], if not longer. Governments, companies, and investors are now pouring in copious resources to advance AI techniques and create "AI-powered" products.…

    • HCI in praxis: Teaching augmented reality storytelling in a journalism classroom

      Victoria McArthur

      HCI in praxis: Teaching augmented reality storytelling in a journalism classroom

      The real point of journalism is always to create informed global citizenry, and at a moment in time where newspapers and broadcast media maybe aren't attracting younger audiences, immersive journalism can. —Nonny de la Peña [1] Insights As an educator, I have a longstanding interest in what HCI…

    • Designing for uprooted children: Issues, challenges, and opportunities

      Alissa Antle, Juan Hourcade, Jerry Fails, Franca Garzotto, Michail Giannakos, Panos Markopoulos, Andrea Palumbos, Janet Read

      Designing for uprooted children: Issues, challenges, and opportunities

      Across the world, about 50 million children have been forced out of their homes due to violence, extreme poverty, or natural disasters [1]. While forced child migration is not a new phenomenon, the number of child refugees has more than doubled since 2005 [1]. Increasingly this group relies on,…

    • The art of fieldworking together

      Laura Cortés-Rico, Tania Pérez-Bustos

      The art of fieldworking together

      Research projects involving multiple disciplines, ways of knowing, and crafts are well valued by the academic community, especially in the domains of design as inquiry and design research. These projects are also complex entanglements, especially in the day-to-day crafting of the collaborative work and relationships that constitute them; and…

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  • Community square
    • Making waves and combining strands at CHI 2021

      Eunice Sari, Aaron Quigley, Yoshifumi Kitamura

      Six years after CHI 2015 Korea (chi2015.acm.org), the CHI conference is returning to Asia. In 2021, CHI will be held in the Land of the Rising Sun, Japan. Not only a popular tourist destination, Japan is also one of the most active countries for research and one that provides…

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  • Features
    • Moving beyond ‘one size fits all’: Research considerations for working with vulnerable populations

      Ashley Walker, Yaxing Yao, Christine Geeng, Roberto Hoyle, Pamela Wisniewski

      Moving beyond ‘one size fits all’: Research considerations for working with vulnerable populations

      Privacy and vulnerability are distinct yet interwoven concepts. Protecting a vulnerable person's privacy, for instance, is one way to help ensure their safety. For example, the name of someone who reports a sexual assault is often left out of media coverage to protect the victim's privacy. However, along the…

    • E-goras: Online communities for cities

      Andre de Oliveira Bueno, Junia Anacleto

      E-goras: Online communities for cities

      In ancient Greek city-states, the people would choose a public space to discuss the management of the city. This place was called the agora, which literally means gathering place or assembly. Back then, agoras were the center of the athletic, artistic, commercial, spiritual, and political life of the city.…

    • User experience as legitimacy trap

      P. Dourish

      User experience as legitimacy trap

      For many years, telling someone in everyday settings that you worked on user interface design or human-computer interaction would produce puzzled looks and require a good deal more explanation. With the rise of design and interaction associated with the proliferation of interactive devices, these terms became much more familiar…

    • Our robotic future and how we should react

      Matt Jones

      Our robotic future and how we should react

      Let me tell you a story—a frightening, disturbing one. A story about a future we would never have purposefully set out to create. As this is a scary tale, we need to begin in the dark, so close your eyes and picture in your mind's eye the first memory…

    • Why project Q is more than the world’s first nonbinary voice for technology

      Julie Carpenter

      Why project Q is more than the world’s first nonbinary voice for technology

      There is a prevalence of gendered technologies emerging in our world. By gendered technologies, I specifically mean tech-based products and interfaces designed in a way to purposefully send social cues that it has humanlike gender. Up until recently, this social gender implication was typically presented to users in one…

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  • Cover story
    • Reframing classroom sensing: Promise and peril

      Amy Ogan

      Reframing classroom sensing: Promise and peril

      Should we put cameras in every classroom? At first glance, this may sound like a dystopian nightmare set in a surveillance state. And yet, with careful deployment and strong regulations in place for data use, I argue that such an approach could help us avoid a future where students…

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  • Calendar
    • Featured conferences

      INTR Staff

      DESIGN 2020: 16th International Design Conference (Dubrovnik, Croatia) Conference Dates: May 18–21, 2020 https://www.designconference.org/ Submission Deadlines Full Papers: November 15, 2019 The DESIGN conference program offers broad exchange possibilities to researchers and practitioners, strategic decision makers, managers, design and engineering professionals, and national and regional agencies and governmental bodies.…

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  • Exit
    • Break

      Mehmet Baytaş

      Break

      Contributor: Mehmet Aydin Baytaş Curator/Editor: Anne Spaa Genre: Systems theory, tangible user interfaces, music Everyday artifacts embody delicate, complex systems. On a guitar with a "floating" bridge, a single broken string renders the entire system useless, forcing the player to take a break. ©2019 ACM1072-5520/19/11$15.00 Permission to make…

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