Table of Contents

VOLUME XXV.4 July - August 2018

    • Making the invisible visible, truthful, and reflective

      Simone Barbosa, Gilbert Cockton

      As we are increasingly consuming and producing information in visual form, it's important that visualizations communicate data accurately. Danielle Szafir's cover story alerts us to how poor visualization design decisions may mislead us and discusses how to avoid some of those pitfalls. Taking a broader perspective on design, Will…

  • Demo Hour
    • Demo hour

      Xuan Luo, Jason Lawrence, Steven Seitz, Anne-Claire Bourland, Peter Gorman, Jess McIntosh, Asier Marzo, Cheng-Te Chi, Ian Gonsher, Steve Kim, McKenna Cisler, Jonathan Lister, Benjamin Navetta, Peter Haas, Ethan Mok, Horatio Han, Beth Phillips, Maartje de Graaf

      1. Pepper's Cone Pepper's Cone is a simple 3D display that can be built from a tablet computer and a plastic sheet folded into a cone. By rotating the tablet about the y-axis, a user can view 3D objects naturally over 360 degrees without special glasses. The transparent conical…

  • What are you reading?
    • What are you reading? William Odom

      William Odom

      What are you reading? William Odom

      Certain work in HCI has long argued for designing technologies to support a wide range of emotional, reflective, creative, and sensorial experiences beyond efficient task completion. These issues were central to my research program four years ago when I was asked to write a What Are You Reading? piece,…

  • Blog@IX
    • What we mean by interactive form

      Mattias Arvola, Jeffrey Bardzell, Stefan Holmlid, Jonas Löwgren

      What we mean by interactive form

      The following blog post is edited from an email conversation between the authors about the concept of interactive form, which incidentally is the name of a course given at Linköping University. If you do teach a course, it might be a good idea to understand the meaning of the…

  • How was it made?
    • How was it made? BioSoNot

      Gilberto Esparza

      How was it made? BioSoNot

      This research arose from my concern about the current state of the rivers and bodies of water in Mexico. From this, I began developing a device made of living beings and technology. The purpose was to generate sound interpretations of water-pollution levels and their microbiological activity. I invited Daniel…

  • Columns
    • The dynamic of artifacts and outcomes

      Uday Gajendar

      The dynamic of artifacts and outcomes

      How many of you have heard or lived this: The product manager of the app for which you're serving as the UX lead types out a 10-page requirements doc. You read through it and realize there are some critical dependencies that correlate to the assumed user's "day in the…

    • Games and exergames in rehabilitation

      Gitte Lindgaard

      Games and exergames in rehabilitation

      Following major surgery or a life-changing injury, the lengthy rehabilitation process requires adherence to a prescribed exercise regimen. Dropout rates of up to 70 percent indicate that many patients never fully regain their pre-injury health status. Clearly, rehabilitation is an ideal area in which HCI/UX game developers can make…

  • Day in the Lab
    • Wellbeing technology lab

      Dorian Peters, Rafael Calvo

      Wellbeing technology lab

      How do you describe your lab to visitors? We are dedicated to the research and design of technology that supports psychological well-being. Whether it's mobile apps, VR, natural language processing, or social communications, we embed information from the well-being sciences into everything we do. To do so, we find…

  • Forums
    • Designing with the sensorial

      Tyler Fox

      Designing with the sensorial

      Dinoflagellates have their own way of being in the world. These single-celled algae, or plankton, have complex, embodied relations to their surroundings. Of the approximately 2,000 species of dinoflagellates, several are bioluminescent—these dinoflagellates emit bright flashes of blue-green light when mechanically stimulated. Michael Latz, researcher of bioluminescent dinoflagellates at…

    • Evaluating an AR-based museum experience

      Andrew Hunsucker, Emily Baumgartner, Kelly McClinton

      Evaluating an AR-based museum experience

      Augmented reality (AR) is an emerging technology that could soon become an established paradigm in computing. Although it incorporates hand gestures and voice commands into the user's experience, it bypasses traditional user command tools such as a touchscreen, mouse, or keyboard. Insights This paradigm creates challenges not only…

    • Designing superstructures for interaction

      Mikael Wiberg

      Designing superstructures for interaction

      Today the sites of computing are increasingly blurred. On the one hand, there are seemingly nonexistent, dissolved, and widely distributed sites in the form of cloud computing. On the other, the sites of computing are ever more concrete, as computing is instantiated into physical materials, shapes, and forms—for example,…

    • Framing the complexity of providing solutions to children with physical disabilities

      Gusa Armagno

      Framing the complexity of providing solutions to children with physical disabilities

      During my almost three-year journey leading an HCI project aimed at developing non-traditional user interfaces for children with cerebral palsy, I learned something critical: All the specialized literature on HCI and disability I had read had not prepared me for the extent and level of the challenges I faced…

    • The future of clerical work is precarious

      Naja Møller

      The future of clerical work is precarious

      Clerical work is ubiquitous. It is carried out in practically any place where things need to be filed and processed. Due to its routine and repetitive nature, clerical work is often labeled as uninteresting or even unintellectual; boredom may be seen as inherent to this work [1]. When it…

  • Community square
    • GrCHI: Human-computer interaction set in rich heritage

      Maria Roussou, Nikolaos Avouris, George Lepouras, Tuomo Kujala

      GrCHI: Human-computer interaction set in rich heritage

      The Greece ACM SIGCHI chapter (GrCHI) is the only ACM professional chapter in Greece. Established in September 2008, our activities kicked off the following year with the HCI Theory and Practice of Design workshop, organized with IFIP TC13 and the Greek Computer Society. The event boasted a roster of…

  • Features
    • Body-centric computing: Results from a weeklong Dagstuhl seminar in a German castle

      Florian Mueller, Josh Andres, Joe Marshall, Dag Svanæs, m. schraefel, Kathrin Gerling, Jakob Tholander, Anna Martin-Niedecken, Elena Segura, Elise van den Hoven, Nicholas Graham, Kristina Höök, Corina Sas

      Body-centric computing: Results from a weeklong Dagstuhl seminar in a German castle

      In late 2017, 23 researchers and academics from Europe, Australia, and the U.S. gathered for a week to discuss the future of body-centric computing. Dagstuhl, a nonprofit center for computer science research located in a rural area in Germany, hosted the seminar in a picturesque 18th-century castle. Insights…

    • Antibiotic-responsive bioart: Drawing, growing, and screenprinting matters of concern

      Stacey Kuznetsov

      Antibiotic-responsive bioart: Drawing, growing, and screenprinting matters of concern

      A curious assortment of things is scattered around the room: a screenprinting press with paper and fabric craft supplies; laboratory glassware, including beakers, pipettes, graduated cylinders and vials of questionable cleanliness; and electronic gadgets with exposed wires and alligator clips. Amid all of this, middle school children and adults…

    • HCI and refugees: Experiences and reflections

      Reem Talhouk, Ana Bustamante, Konstantin Aal, Anne Weibert, Koula Charitonos, Vasillis Vlachokyriakos

      HCI and refugees: Experiences and reflections

      Throughout history, conflict and natural disasters have led to the forced displacement of people and communities both within countries and across borders. Due to the current rise in conflicts, refugee issues have headlined political debates and social media as 65.6 million people have been forced away from their homes.…

    • Progressive cyber-human intelligence for social good

      Thanassis Rikakis, Aisling Kelliher, Jia-Bin Huang, Hari Sundaram

      Progressive cyber-human intelligence for social good

      Imagine a movie-trailer voice intoning, "In a world where AI has learned to partner with humans to peacefully advance society..." And then forget it! That movie, you see, is never getting made—no explosions, no antagonism, no killer robots. However, outside Hollywood, the co-adaptive development of humans and artificial intelligence…

    • Experience trailers

      Michael Twidale, Stefan Rennick-Egglestone

      Experience trailers

      We live in a world flooded with digital services, digital media, and leisure experiences. For a consumer, this means that choosing how to commit scarce time and financial resources can be a challenge. For a producer, it raises questions of how to persuade people to try out, adopt, or…

  • Cover story
  • Calendar
    • Calendar

      INTR Staff


      July British HCI '18 (Belfast, Northern Ireland) Conference Dates: July 2–6, 2018 CI '18: Collective Intelligence (Zurich, Switzerland) Conference Dates: July 7–8, 2018 UMAP '18: User Modeling, Adaptation and Personalization Conference (Singapore) Conference Dates: July 8–11, 2018 HT '18: 29th ACM Conference on Hypertext and Social…

  • Exit
    • Digital auras

      Byron Van Nest, Celine Latulipe

      Digital auras

      Contributors: Byron Van Nest and Celine Latulipe Curator/Editor: Anne Spaa Genre: Digital emphasis Lomographers treasure the aesthetic flaws of a Soviet LOMO LC-A camera. Today, poor-quality streamed video can offer a similar appeal, as in this apparition with licking flames during a Skype call. ©2018 ACM1072-5520/18/07$15.00 Permission to…