Table of Contents

VOLUME XXI.3 May-June 2014

  • Demo Hour
    • Demo hour

      Ryuma Niiyama, Hiroshi Ishii, Sean Follmer, Sheelagh Carpendale, Emre Karagozler, Ivan Poupyrev, Gary Fedder, Yuri Suzuki, Lining Yao, Jifei Ou, John Brosz, Miguel Nacenta, Richard Pusch, Christophe Hurter, Jun Rekimoto

      1. Paper Generator The Paper Generator is a new energy-harvesting technology that generates electrical energy from user interactions with paper-like materials. These energy harvesters are flexible, lightweight, and inexpensive. They utilize a user's gestures such as tapping, touching, rubbing, and sliding to generate energy. The harvested energy is used…

  • What are you reading?
    • Charlotte Lee

      Charlotte Lee

      Charlotte Lee

      A Vast Machine: Computer Models, Climate Data, and the Politics of Global Warming By Paul Edwards (2010) Sometimes the right book comes across one's radar at just the right time. In the course of researching how scientists reuse or contribute "small data" in relationship to infrastructural, scientific, and computing…

  • How was it made?
    • Polymetros


      Describe what you made. Polymetros is an interactive, collaborative music system that enables you to play, compose, and perform music together with your friends or someone you just met. Designed as an audience experience for festivals and exhibitions, Polymetros promotes a way of making music that is immediate, intuitive,…

  • Departments
    • Welcome: What’s in the details?

      Ron Wakkary, Erik Stolterman

      CHI 2014 will soon be here—maybe you are even reading this at the conference in Toronto. The CHI conference is the major event of the year for HCI, for academics as well as for many professionals. CHI is constantly growing. Last year the conference hosted about 3,500 participants in…

    • See you next year in Seoul

      Gerrit van der Veer

      See you next year in Seoul

      In the past few years, we have seen a steady increase in Korean participation at SIGCHI events. In February I attended HCI Korea 2014, an annual conference that in recent years has drawn around 2,000 participants. This meeting takes three days and includes about 10 parallel tracks. Some of…

    • Community calendar

      Community calendar

      May Graphic Interface 2014 – 40th Graphic Interface Conference (Montreal, Canada) Conference Dates: May 7–9, 2014 Persuasive 2014 – 9th International Conference on Persuasive Technology (Padua, Italy) Conference Dates: May 21–23, 2014 W2GIS 2014 – Web and Wireless Geographical Information Systems International Symposium (Seoul, Korea) Conference Dates:…

  • Columns
    • Big data, diminished design?

      Daniela Rosner, Jonathan Bean

      Big data, diminished design?

      In 1901, Australia's prime minister, Edmund Barton, asked citizens to design the country's first national flag. The winning selection combined elements of the British flag, visible in many of the more than 30,000 entries submitted. According to historian Carol Fowley [1], many Australians remain unconvinced of the appropriateness of…

    • Reasons to be cheerful

      Elizabeth Churchill

      Reasons to be cheerful

      While I was watching the news the other day, it struck me that I need a gloom-reduction strategy. I recently reviewed a number of fitness applications, some of which were quite good, so this set me to wondering, Is there an app for that? An app that claims it…

    • Design and ethics in the era of big data

      Elizabeth Goodman

      Design and ethics in the era of big data

      In 2003, I was working at a research lab on what then seemed like a new and unmapped field: urban computing. We envisioned a network of devices that would playfully engage urban dwellers with the strangers around them. In an initial vision, sensors at points of interest, such as…

  • Day in the Lab
    • WHCI Lab, Wellesley College

      As told by Orit Shaer How do you describe your lab to visitors? In the WHCI Lab, we are exploring how novel user interfaces can benefit and enhance creativity, collaborative learning, and discovery, especially in data-intensive areas. Our lab integrates teaching and research in a liberal arts college environment…

  • Forums
    • Designing for dream spaces

      Kasia Warpas

      Designing for dream spaces

      Due to pressure to increase visitor numbers, museums have increasingly worked to attract new audiences to their exhibitions, especially children. One common approach is to use digital technologies to craft interactive installations that are then placed inside the exhibition space. These multimedia exhibits are intended to entertain, animate, and…

    • Public policies and multilingualism in HCI

      Fabio Paternò, Marco Winckler, Loïc Normand

      Public policies and multilingualism in HCI

      The design principle "speak the user's language" underpins the universal idea that interactive systems should be able to process and display information not only in the user's native language but also in an understandable and meaningful way, and, if possible, should also accommodate the user's cultural background. This is…

    • Design leadership for mergers and acquisitions

      Janaki Kumar, Philip Haine, Michael Brown

      Design leadership for mergers and acquisitions

      Are you a user experience (UX) team manager affected by a merger or acquisition (M&A)? If so, you are not alone. M&A is a common business expansion strategy in the technology industry. To name a few large acquisitions in the recent decade: Oracle acquired PeopleSoft, Siebel, and Sun Microsystems;…

  • Features
    • Playful or gameful? Creating delightful UX

      Andrés Lucero, Evangelos Karapanos, Juha Arrasvuori, Hannu Korhonen

      Playful or gameful? Creating delightful UX

      For many of us non-digital-natives over 30, our first contact with interactive technology came about through playing video games. Long before personal computers and mobile phones became part of our daily lives, we were already hooked on these games. In places as diverse as Chile, Greece, and Finland, at…

    • Reducing legacy bias in gesture elicitation studies

      Meredith Morris, Andreea Danielescu, Steven Drucker, Danyel Fisher, Bongshin Lee, m. schraefel, Jacob Wobbrock

      Reducing legacy bias in gesture elicitation studies

      Gesture-based systems are becoming ubiquitous. Tablets, phones, large displays, and even laptop computers are now commonly equipped with multitouch-recognizing screens. Third-party accessories like the Wii Nunchuck and the Xbox Kinect can also detect rich gestural input. To design for these increasingly prolific gesture-based systems, we need to understand how…

    • Reflecting our better nature

      Deborah Tatar

      Reflecting our better nature

      Computerization has moved from providing a counterpoint to life, with the potential to highlight and shade experience, to constituting a constant force, defining life as experienced. The co-evolution of computing and society means that even the central tenets of HCI are subject to questioning and refinement. Gilbert Cockton put…

    • Real-time captioning with the crowd

      Jeffrey Bigham, Walter Lasecki

      Real-time captioning with the crowd

      Automatically providing access to information for people with disabilities when and where they need it requires solving some of the most difficult problems in computing. A characteristic example that we have been looking at is the real-time conversion of speech to text. Real-time captioning allows deaf and hard of…

    • Integrating color usability components into design tools

      Montgomery Webster

      Integrating color usability components into design tools

      The academic community has produced extensive documentation of usability and accessibility principles. Much of this work has been wholeheartedly adopted on an international scale, for example, by the International Organization for Standardization (ISO) [1], and is required by law in some countries [2]. Nevertheless, one branch of usability continues…

    • Fast, cheap, and powerful user research

      Jennifer McGinn, Christopher LaRoche

      Fast, cheap, and powerful user research

      As UX professionals, we often hear that there is no time or budget to conduct user research—sometimes from our peers [1]. By contrast, we want to assure you that in addition to creating an inexpensive mobile lab [2], you can conduct user research on any budget and any timeline,…

  • Visual thinking gallery
    • Belongings considered harmful

      Eli Blevis

      Belongings considered harmful

      Genre: Humor, unintended meanings A sign—illustrated with smartphone and purse icons—advises "Beware of your belongings," which has the sense that your belongings might hurt you. This is not quite the same as "Be aware of your belongings," which has the sense that someone may try to steal your belongings,…