Cubes
Issue: XX.6 November + December 2013Page: 8
Digital Citation
Authors:
Michal Rinott, Eran Gai-Or, Shachar Geiger, and Luka Or
Cubes is a collection of 20 objects, each combining an input and an output. Shaking the Dizzy Cube makes it totter around; rotating the Homesick Cube makes it turn back to face our lab. The Knock Cube returns your knock. By fixing the form of these interactive objects into the simplest shapea cubewe can explore affordances and behaviors in a lab-like environment. Our cubes are transparent, showing the logic and beauty of their insides: electronic components and structure. The project celebrates the potential of simple tangible interactions, and the power of multiples, for engagement and pleasure.
Originally commissioned by the Design Museum Holon with generous funding from the Porter Foundation.
Project website: http://idho.org.il/cubes http://www.youtube.com/watch?v=sVYeElTVKT4
Publication: Rinott, R., Geiger, S., Gal-Or, E., and Or, L. Cubes. Proc. of the 7th International Conference on Tangible, Embedded and Embodied Interaction. ACM, New York, 2013, 397398.
Michal Rinott | Holon Institute of Technology | [email protected]
Eran Gal-Or | Holon Institute of Technology | [email protected]
Shachar Geiger | Holon Institute of Technology | [email protected]
Luka Or | Holon Institute of Technology | [email protected]