Table of Contents

VOLUME XXIV.5 September - October 2017

    • WELCOME: The good, the bad, and the techy (scaled as appropriate)

      Gilbert Cockton, Simone Barbosa

      HCI and interaction design (IxD) have always brought challenges. As some are met, others arise. For example, as devices, users, contexts, and computational capabilities proliferate, scaling becomes a key challenge. The cover story by Barry Brown, Susanne Bødker, and Kristina Höök discusses how HCI scales (or doesn't) across numbers…

  • Demo Hour
    • Demo hour

      Hyosun Kwon, Holger Schnädelbach, Boriana Koleva, Steve Benford, Tom Schofield, Guy Schofield, Maho Oki, Koji Tsukada, Daniel Harrison, Richard Banks, Tim Regan, Martin Grayson

      1. Delicate Hybrid Gift Delicate Hybrid Gift is a series of prototypes that employ ephemeral materials to wrap digital gifts. One example is the Gifting Table, a platform to exchange hybrid gifts that incorporate food as gift wrapping. The table uses camera vision to detect interaction with food items…

  • What are you reading?
    • Deborah Tatar

      Deborah Tatar

      Deborah Tatar

      At a family holiday meal in my youth, over the lacy tablecloth and between the candlesticks, I heard a parable about technology decisions and the people who make them. The story—possibly a myth—was that the first person who wrote a banking program, using "those IBM machines" in the 1960s,…

  • Blog@IX
    • Robots, aesthetics, and the heritage context

      Maria Lupetti

      Robots, aesthetics, and the heritage context

      Most people have not yet interacted directly with a robot in their everyday lives—except maybe with children's toys or those charming robotic vacuum cleaners. While there are ongoing experiments with robots in healthcare, many more are employed in hightech, efficient environments such as factories. But robots have also played…

  • How was it made?
    • Tea with crows

      Young Lee

      Tea with crows

      Describe the process of how this was made. "Tea with Crows" is an interactive sculpture that consists of two design components: a stand-alone sculpture and a kinetic chandelier that hangs from the ceiling. It took six months to construct both of the pieces. Using Rhinoceros 3D software, I designed…

  • Columns
    • Planning time: HCI’s project-management challenges

      Elizabeth Churchill

      Planning time: HCI’s project-management challenges

      Time is an illusion. Lunchtime doubly so.—Douglas Adams [1] One of the most talked about cadences in HCI is the design lifecycle that involves the following phases: understanding a problem or area, defining what issues there are for people, doing some ideation, then prototyping and testing (e.g., Figure 1).…

    • Tipping the scale

      Jonathan Bean, Melanie Wallendorf

      Tipping the scale

      What's a reasonable tip for a $3 latte? 10 percent? 15 percent? 18 percent? Or should it be a flat figure, say, $1? If you're feeling magnanimous, even $3? Touchscreen devices running payment technologies such as Square have become ubiquitous in independent cafes. The interaction is swift and slick.…

    • #MakeNormalBetter

      m. schraefel


      The Abracadabra series invites us to share a "heartfelt wish" for the future of our discipline. My big wish for HCI/UX concerns our work in health and well-being. Globally, our current cultural norms are unhealthy. We know the stats: We are sendentary, underslept, and overfed on cheap calories of…

  • Day in the Lab
    • Urban complexity lab

      Marian Dörk, Boris Müller, Stephanie Neumann, Johannes Herseni, Katrin Glinka, Katja Dittrich, Christopher Pietsch, Linda Freyberg, Jan-Erik Stange

      Urban complexity lab

      How do you describe your lab to visitors? The Urban Complexity Lab is an interdisciplinary research space at FH Potsdam (University of Applied Sciences) situated between design, computer science, and the humanities. Our work largely revolves around information visualization and interaction design with a particular focus on the challenges…

  • Forums
    • The fallacy of good: Marginalized populations as design motivation

      Joyojeet Pal

      The fallacy of good: Marginalized populations as design motivation

      The American Institute of Graphic Arts (AIGA) runs a webcast series called Design for Good whose focus areas are design for democracy, diversity and inclusion, women in leadership, and design for communities [1]. AIGA offers links to a host of organizations that work in the design-for-good space, offering services…

    • Enhancing exercise for people who are blind or low vision using interactive technology

      Kyle Rector

      Enhancing exercise for people who are blind or low vision using interactive technology

      The inaccessibility of exercise classes, difficulty of transit to them, and cost constraints can make it hard for people who are blind or low vision to participate in physical fitness. Gyms, sports arenas, and classrooms often do not have braille labels, accessible instructions, or standardized layouts. There are accessible…

    • Bad advice

      Paolo Malabuyo

      Bad advice

      The right advice at the right moment can save an incredible amount of time, effort, and disappointment. I've had the privilege of working with smart and talented people, many of whom have been generous with words of wisdom. Insights What I didn't realize early on was that much…

    • 3D printing for human-computer interaction

      Stefanie Mueller

      3D printing for human-computer interaction

      In the past five years, personal fabrication has become a major research area in human-computer interaction (HCI), with many new contributions every year. In this article, I explain one of its core technologies, 3D printing, with the goal of helping interested researchers get started. For a survey and roadmap…

    • Doing good in HCI: Can We Broaden Our Agenda?

      Oliver Bates, Vanessa Thomas, Christian Remy

      Doing good in HCI: Can We Broaden Our Agenda?

      Every year, thousands of HCI researchers, industry experts, and members of the public gather at the ACM SIGCHI conference to discuss recent developments in our field. We share our projects, debate our ideas, and make plans for future work. For many, it is an invaluable opportunity to check in…

  • Community square
    • Keeping the people in information technology education

      Gerrit van der Veer

      Keeping the people in information technology education

      SIGCHI cares about HCI education. (See for information on our previous activities.) SIGCHI's umbrella group, ACM, is the world's leading organization in developing and publishing curriculum recommendations for undergraduate and graduate programs in computer science education. The ACM or ACM/ IEEE curriculum recommendations are in fact the handbooks,…

  • Features
    • StreetSauce: Nurturing speculation in service design

      Markéta Dolejšová, Tereza Lišková

      StreetSauce: Nurturing speculation in service design

      Over the past few years, critical speculative design has transformed from an underground to a more mainstream design research domain. Besides speculating about the possible futures of existing sociotechnical systems through design fiction imaginaries, critical speculative designers began to generate pragmatic design solutions applied in a real-life context [1,2,3].…

    • Intervention user interfaces: A new interaction paradigm for automated systems

      Albrecht Schmidt, Thomas Herrmann

      Intervention user interfaces: A new interaction paradigm for automated systems

      Computer science has been driving automation in the workplace and the home. Automated processes and autonomous systems are having an impact on our experience with technology. Will we still need humans in the loop? Will HCI as a discipline get sidelined? In a 2015 keynote, Yvonne Rogers raised the…

    • Notes on the future of interaction design

      Uday Gajendar

      Notes on the future of interaction design

      The following essay is based on a February 2016 lecture at the University of Notre Dame in Indiana, hosted by the Department of Art and Design. As an experienced designer visiting from Silicon Valley, I was asked to offer some thoughts on what the future of interaction design might…

    • The data-driven design era in professional web design

      Lassi Liikkanen

      The data-driven design era in professional web design

      As Internet-based services have become daily digital consumables for millions of people, opportunities to learn more about users have exploded. The so-called big data deluge has been going on for nearly a decade. The avalanche of human behavioral information has already been effectively exploited by many large Internet companies…

    • Opportunities and challenges for cross-device interactions in the wild

      Steven Houben, Nicolai Marquardt, Jo Vermeulen, Clemens Klokmose, Johannes Schöning, Harald Reiterer, Christian Holz

      Opportunities and challenges for cross-device interactions in the wild

      People are increasingly using multiple computing devices in their daily lives as portals into a shared online information space. We can select devices based on their form factor and affordances to match our task and context of use. Moreover, we are often using multiple devices at once, for example…

  • Cover story
    • Does HCI scale? Scale hacking and the relevance of HCI

      Barry Brown, Susanne Bødker, Kristina Höök

      HCI has had a massive impact on the world through streamlining and enabling millions of interfaces on billions of devices. As we face the potential of a tenfold increase in the number of devices and their complexity, it is worth asking about the relationship between HCI and scale. Do…

  • Visual thinking gallery
    • Plant-like robots

      Ji Jun

      Plant-like robots

      Contributor: Ji Won Jun Curator/Editor: Eli Blevis Genre: Research through design, robots, plant intelligence, seed dispersal Tiny robots dispersed through the environment like seeds reveal a non-anthropocentric approach to human-robot interaction. ©2017 ACM1072-5520/17/09$15.00 Permission to make digital or hard copies of all or part of this work for…

  • Calendar
    • Calendar

      INTR Staff


      September MobileHCI '17: 19th International Conference on Human-Computer Interaction with Mobile Devices and Services (Vienna, Austria) Conference Dates: September 4–7, 2017 Ubicomp '17: ACM International Joint Conference on Pervasive and Ubiquitous Computing (Maui, Hawaii, USA) Conference Dates: September 11–15, 2017 AutomotiveUI '17: 9th International Conference on Automotive…