Table of Contents

VOLUME XXI.2 March + April 2014

  • Demo Hour
    • Demo hour

      Sangtae Kim, Jaejeung Kim, Soobin Lee, Ivan Petkov, Gloria Ronchi, Claudio Benghi, Ben Bengler, Nick Bryan-Kinns

      1. Bezel-Flipper Bezel-Flipper is an intuitive e-book user interface that supports paper-book-like flipping interaction. Users can readily flip pages using a dragging gesture from the bezel, and simply stop and hold a page using a multitouch gesture. With the help of Bezel-Flipper, users can easily scan the contents and cross…

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  • What are you reading?
    • Will Odom

      Will Odom

      Will Odom

      24/7: Late Capitalism and the Ends of Sleep By Jonathan Crary (2013) Illuminated screens are nearly everywhere we go. We walk around in a blur of seamless, rapid digital interactions and transactions. The boundaries between work and home and other contexts are increasingly muddled. Philosopher Jonathan Crary speculates on the…

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  • How was it made?
    • Cell

      Eunjin Kim, Romy Achituv

      Cell

      Describe what you made. Cell is a pneumatically controlled, body augmenting, interactive and kinetic wearable/installation that transforms in response to the user’s breath. It is composed of a large number of translucent PVC balloons, each containing a yolk-like, ping-pong-ball-size, yellow nucleus. The balloons inflate in small clusters, becoming more transparent…

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  • Departments
    • WELCOME: Distant matters

      Ron Wakkary, Erik Stolterman

      The authors of our cover story, Judith Olson and Gary Olson, discuss how over the past 20 years HCI researchers have conducted research on distance work. In that time, we have learned that with the right technologies and social practices, distance will matter, as the authors state, but “it will…

    • Feedback

      INTR Staff

      Feedback

      Introducing the Business of UX By Daniel Rosenberg, January – February 2014, DOI: 10.1145/2542115 I have been a UX designer for 24 years and I can’t tell you how excited I am about your new forum! The field is in great need of surfacing and promoting this issue, within companies…

    • CHI Poland—-a network of local chapters

      Aga Szostek, Tuomo Kujala

      CHI Poland—-a network of local chapters

      In CHI Poland, we believe in empowering people while giving them the freedom to do things their own way. When we started the chapter in November 2010, our group was small and primarily located in Warsaw. Our first event hosted 30 attendees. Our main goal was to establish a network…

    • Community calendar

      Community calendar

      March HRI 2014 – 9th ACM/IEEE International Conference on Human-Robot Interaction (Bielefeld, Germany) Conference Dates: March 3–6, 2014 http://humanrobotinteraction.org/2014/ ICAART 2014 – 6th International Conference on Agents and Artificial Intelligence (Angers, France) Conference Dates: March 6–8, 2014 http://www.icaart.org/ IA 2014 – 15th Information Architecture Summit: The Path Ahead (San Diego,…

    • In memory of Gary Marsden

      Matt Jones, Yvonne Rogers

      In memory of Gary Marsden

      Gary Marsden, professor of computer science at the University of Cape Town, pioneer and passionate advocate of HCI for development and community builder, died suddenly of a heart attack on December 27, 2013, at the age of 43. Disciplinary divisions, bureaucratic firewalls, pomp, and pretension—all were anathema to his playful…

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  • Columns
    • Interaction design research and the future

      Mikael Wiberg

      Interaction design research and the future

      In 1971 Alan Kay stated “the best way to predict the future is to invent it.” For the classical sciences, prediction has always been a cornerstone and an evaluation criteria for any proposed theory. In short, a good theory should not only be helpful for describing aspects of the world…

    • Efficiency: Time and time again?

      Rogério de Paula

      Efficiency: Time and time again?

      Why do we design technology? What are the core values that underlie our design decisions? These questions have always fascinated me, not only because they are important practical considerations in any design pursuit, but also because they speak to the underlying morals, cultural values, and politics that influence how we…

    • Learning entrepreneurial hustle

      Jon Kolko

      Learning entrepreneurial hustle

      Since we accept students from a variety of backgrounds at Austin Center for Design, we don’t assume they will all share a common set of skills; instead, we teach our students some broad fundamentals (like sketching, presenting, and storytelling) during their first quarter. We also try to teach them another…

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  • Day in the Lab
    • Ocean Industry Concept Lab, Oslo School of Architecture and Design

      Kjetil Nordby

      How do you describe your lab to visitors? Ocean Industry Concept Lab (OICL) is a research and development lab hosted at the Oslo School of Architecture and Design (AHO). Our projects explore the use of emerging technologies and field knowledge to redefine marine workplaces. The lab supports this work by…

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  • Forums
    • Beyond video games for social change

      Michael Horn

      Beyond video games for social change

      Games are cultural artifacts that not only reflect the values of the people who create them, but also subtly reinforce or challenge the values of people who play them [1,2]. This dynamic interplay between designers and players is an important part of what makes games so appealing as a means…

    • Reframing design culture and aging

      Özge Subasi, Lone Malmborg, Geraldine Fitzpatrick, Britt Östlund

      Reframing design culture and aging

      The tax office announces a new online tax-reporting system that integrates various accounts. They argue it saves time and money for everyone. However, the new service replaces a whole set of everyday practices and does not necessarily make it easier for everyone, especially not Emma. Emma, a retired florist, has…

    • Computer supported collective action

      Aaron Shaw, Haoqi Zhang, Andrés Monroy-Hernández, Sean Munson, Benjamin Hill, Elizabeth Gerber, Peter Kinnaird, Patrick Minder

      Computer supported collective action

      Social computing systems play an increasingly important role in helping individuals take collective action—that is, action taken by multiple people in pursuit of the same goal or collective good [1]. Successful computer supported collective action (CSCA) connects crowds and communities of participants, lowers the cost of communication and deliberation, and…

    • Collaboratively designing assistive technology

      Shaun Kane, Amy Hurst, Erin Buehler, Patrick Carrington, Michele Williams

      Collaboratively designing assistive technology

      A major goal of assistive technology research is to develop technological solutions that solve problems faced by people with disabilities. Building healthy collaborations between academic researchers and individuals with disabilities is key to achieving this goal. Many assistive technologies are abandoned by their users, and evidence suggests that users are…

    • Questioning assumptions: UX research that really matters

      Susan Dray

      Questioning assumptions: UX research that really matters

      “How can we make ourselves indispensable in the development process?” a young user experience (UX) researcher asked me during a class break. It’s a question I get quite a lot when I teach. Most of us want to know that we are having a positive impact on the products and…

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  • Features
    • LaserOrigami: Laser-cutting 3D objects

      Stefanie Mueller, Bastian Kruck, Patrick Baudisch

      LaserOrigami: Laser-cutting 3D objects

      Personal fabrication tools, such as 3D printers, milling machines, and laser cutters, allow users to create one-off physical objects. In the field of human-computer interaction, these tools are mainly used to prototype casings, mounts, and other parts for interactive prototypes. A key requirement of rapid prototyping is speed, as faster…

    • Design for America: Organizing for civic innovation

      Elizabeth Gerber

      Design for America: Organizing for civic innovation

      When we think about civic innovation, we tend to focus on the technology that improves our communities: maps for reporting violence, microblogging for flood victims, and online tutoring for reading. But these innovations do not just appear. They are the products of people who work day to day to identify…

    • Simplifying payments in emerging markets

      Lucia Terrenghi, Benedict Davies, Ethan Eismann

      Simplifying payments in emerging markets

      Cash-based economies present systemic problems for emerging market nations wishing to advance the levels of prosperity and opportunity for their citizens. These problems range from a lack of regulation and accountability (making it easy for corruption to flourish) to the cost of securely manufacturing, storing, transporting, and exchanging money. In…

    • Teaching design for development in computer science

      Edwin Blake, Meryl Glaser, Adinda Freudenthal

      Teaching design for development in computer science

      If Amartya Sen [1] is right to view poverty as capability deprivation, then empowering marginalized communities through information and communications technology (ICT) can play a big role in poverty alleviation. Unfortunately, ICT for development (ICT4D) projects have a notoriously high failure rate. As Richard Heeks says in his blog, “Good…

    • Supporting the uninitiated in user-centered design

      Maria Ralph, Petra Björndal

      Supporting the uninitiated in user-centered design

      More and more companies are starting to embrace user-centered design (UCD). This is encouraging for user experience (UX) professionals; however, it does provide its fair share of challenges. These challenges are especially evident when UX professionals cannot actively participate in all projects within a company but need to provide support…

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  • Cover story
    • How to make distance work work

      Judith Olson, Gary Olson

      You very likely work with someone off-site. Research from the Institute of Corporate Productivity stated in 2008 that 67 percent of the companies surveyed felt their reliance on virtual teams would grow in the next few years. For larger companies, this figure rose to 80 percent. Even in academics, work…

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  • Visual thinking gallery
    • DIY repair

      Eli Blevis

      DIY repair

      Genre: Breakdown, work arounds, energy A quick Google search yields sound advice about what to do if your AC adapter/charger stops working. ©2014 ACM1072-5220/14/0300$15.00 Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies…

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